Jump to content
  • 0

Loot From Treasure Chests


milosvamp

Question

Hello. I added some additional loot into Treasure Chests....

 

a example looks like this:

<npc id="21822" level="80" type="L2Chest" name="Treasure Chest">
        <!-- Confirmed CT2.5 -->
        <race>CONSTRUCT</race>
        <sex>MALE</sex>
        <acquire expRate="1.323" sp="996" />
        <stats str="40" int="21" dex="30" wit="20" con="43" men="20">
            <vitals hp="3137.4936216" hpRegen="8.84" mp="1884.48" mpRegen="3.12" />
            <attack physical="1005.2800576" magical="713.935000064" random="50" critical="1" accuracy="17" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
            <defence physical="372.1819192" magical="247.802921663855" evasion="4" />
            <attribute>
                <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
            </attribute>
            <speed>
                <walk ground="80" />
                <run ground="165" />
            </speed>
            <hitTime>560</hitTime>
        </stats>
        <status undying="false" />
        <skillList>
            <skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
            <skill id="4408" level="1" /> <!--HP Increase (1x) -->
            <skill id="4409" level="1" /> <!--MP Increase (1x) -->
            <skill id="4410" level="11" /> <!--Average P. Atk. -->
            <skill id="4411" level="11" /> <!--Average M. Atk. -->
            <skill id="4412" level="11" /> <!--Average P. Def. -->
            <skill id="4413" level="11" /> <!--Average M. Def. -->
            <skill id="4414" level="2" /> <!--Standard Type -->
            <skill id="4415" level="5" /> <!--Blunt Weapons -->
            <skill id="4416" level="2" /> <!--Magic Creatures -->
            <skill id="4789" level="8" /> <!--NPC High Level -->
        </skillList>
        <exCrtEffect>false</exCrtEffect>
        <ai aggroRange="300" clanHelpRange="300" isAggressive="false" />
        <dropLists>
            <death>
                <group chance="70">
                    <item id="57" min="1200" max="2449" chance="100" /> <!-- Adena -->
                </group>
                <group chance="0.6787999868392944">
                    <item id="12268" min="1" max="1" chance="5.7237" /> <!-- Common Item - Sealed Shield of Nightmare -->
                    <item id="5495" min="1" max="1" chance="33.5054" /> <!-- Sealed Shield of Nightmare Fragment -->
                    <item id="12269" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Helm of Nightmare -->
                    <item id="5527" min="1" max="1" chance="26.3809" /> <!-- Sealed Helm of Nightmare Design -->
                    <item id="12261" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Majestic Circlet -->
                    <item id="5528" min="1" max="1" chance="26.381" /> <!-- Sealed Majestic Circlet Design -->
                </group>
                <group chance="4.119699954986572">
                    <item id="1895" min="1" max="1" chance="77.9066" /> <!-- Metallic Fiber -->
                    <item id="4040" min="1" max="1" chance="5.4535" /> <!-- Mold Lubricant -->
                    <item id="4042" min="1" max="1" chance="4.5446" /> <!-- Enria -->
                    <item id="4043" min="1" max="1" chance="9.0891" /> <!-- Asofe -->
                    <item id="960" min="1" max="1" chance="0.1091" /> <!-- Scroll: Enchant Armor (S-Grade) -->
                    <item id="8732" min="1" max="1" chance="2.2723" /> <!-- Life Stone - Level 76 -->
                    <item id="8742" min="1" max="1" chance="0.5681" /> <!-- Mid-Grade Life Stone - Level 76 -->
                    <item id="8752" min="1" max="1" chance="0.0567" /> <!-- High-Grade Life Stone - Level 76 -->
                    <item id="8762" min="1" max="1" chance="0.0567" /> <!-- Top-Grade Life Stone - Level 76 -->
                </group>
                <group chance="10.8167999982833862">
                    <item id="8732" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 76 -->
                    <item id="8742" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 76 -->
                    <item id="8752" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 76 -->
                    <item id="8762" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 76 -->
                </group>
                <group chance="9.8167999982833862">
                    <item id="9573" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 80 -->
                    <item id="9574" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 80 -->
                    <item id="9575" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 80 -->
                    <item id="9576" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 80 -->
                </group>
                    <group chance="5.8167999982833862">
                    <item id="9546" min="1" max="1" chance="10" /> <!-- Fire Stone -->
                    <item id="9547" min="1" max="1" chance="10" /> <!-- Water Stone -->
                    <item id="9548" min="1" max="1" chance="10" /> <!-- Earth Stone -->
                    <item id="9549" min="1" max="1" chance="10" /> <!-- Wind Stone -->
                    <item id="9550" min="1" max="1" chance="10" /> <!-- Dark Stone -->
                    <item id="9551" min="1" max="1" chance="10" /> <!-- Holy Stone -->
                </group>
            <group chance="90.76509952545166"><item id="736" min="1" max="1" chance="90.3692" /> <!-- SOE --><item id="737" min="1" max="1" chance="89.3692" /> <!-- SOR --></group><group chance="70.76509952545166"><item id="5593" min="1" max="1" chance="95.3692" /> <!-- low grade sp scroll --> <item id="5594" min="1" max="1" chance="50.3692" /> <!-- medium grade sp scroll --> <item id="5595" min="1" max="1" chance="5.3692" /> <!-- highe grade sp scroll --></group><group chance="15.76509952545166"><item id="960" min="1" max="1" chance="95.3692" /> <!-- EAS --><item id="959" min="1" max="1" chance="10.3692" /> <!-- EWS --></group></death><corpse>
                <item id="6688" min="1" max="1" chance="0.5261" /> <!-- Forgotten Blade Edge -->
                <item id="6689" min="1" max="1" chance="0.5162" /> <!-- Basalt Battlehammer Head -->
                <item id="6690" min="1" max="1" chance="0.5271" /> <!-- Imperial Staff Head -->
            </corpse>
        </dropLists>
        <collision>
            <radius normal="8.5" />
            <height normal="8.5" />
        </collision>
    </npc>

     -First 2 groups of droplist are working pretty fine, because they were default ones....

 

     -I added those under second group.... It works fine, but not how i want it to work..... It should drop the loot ONLY when you OPEN the chest with maestro's key.

 

     -But the PROBLEM is that it drops also when you just KILL the chest.

 

     -I want to make it that it doesn't drop the loot by only killing it. I want to get this loot only by OPENING the chest with the key.

 

 

Any ideas ? 

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...