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Would You Play That?


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Would you play an Interlude server with these features as the main enchant system? Talking for easy leveling up server, propably 300x.

 

-Safe 3

-Max 8 

Normal scroll 20% (On fail , item is crystalized)

Blessed scroll 40% ( On fail , item's enchant is setted to 0)

Crystal scroll 50%(On fail , enchant stays the same)

 

Normal scrolls->farmable (easy to medium)

Blessed scrolls->farmable(medium to hard)

Crystal scrolls-> taken from vote(to help grow) or rb or olympiad(change the official multisell from blessed to crystal)

 

S grade items propably will be easy to medium farmable (maybe 100kk if a mob drops 1kk adenas for example)

Boss jewels farmable or only Rb?(you can vote )

 

 

 

I think that a server with this enchant system except that could last long enough , would be way more balanced on PvP , all players would have a chance . Also we would see way more classes other than mage and archers(specially if you decrease archer's critical rate and power maybe , it could be a completely non-archer server in a good way)

Would you give it a chance? What do you think?

Edited by sm4rt
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Depends of the chanse to get the skill from LS and donation list.

 

You can make your suggestion on that , what would you like? Augments skill's stats would be low enough to keep the balance.  But except that how do you find the idea of this enchant system as a player?

Edited by sm4rt
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As for me, I always like low rate enchant rate. But since 90% of community run adrenalin with auto enchant script, that makes no sense for me as a legit player.

About LS: I'm talking about skill rate, not about skill's stats.

For example: chanse to get a skill from TOP ls is 5-7% and skill from donation list cost 20/30 euro. Also makes no sense for me sinse I don't have time to farm a lot lifestones, and donate on 1 week server is just insane.

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As for me, I always like low rate enchant rate. But since 90% of community run adrenalin with auto enchant script, that makes no sense for me as a legit player.

About LS: I'm talking about skill rate, not about skill's stats.

For example: chanse to get a skill from TOP ls is 5-7% and skill from donation list cost 20/30 euro. Also makes no sense for me sinse I don't have time to farm a lot lifestones, and donate on 1 week server is just insane.

 

thanks for your answer , 3 things:

 

1) About andrenaline , since rate is hard (especially with normal scrolls , think that propably one scroll would need 10-15 minutes of farming or maybe more) isn't non-sense?  Also farming zones would propably be PVP-PK (for blessed scrolls mainly this)

2) IF augment skills would be added in donate shop , their prize wouldn't be more than 5 euros (but remember their low stats ). Also TOP rate 5-7%? It would be sure more than 10. The only donation actually would be propably this with the augments and premium status ( +% drop , access to some premium buffs that save time like hot spring or seraphims,etc). No max enchanted equipments ( maybe +6 for example , but better not equipment donations at all , I find it stupid)

3)What's your suggestion about boss jewels? 

Edited by sm4rt
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Auto enchant scripts and bla bla.. Solution is simple. Make them unique, rare items with high chance, even 100%. So, possibility to get item - low, chance to get skill - high. Problem solved.

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