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Animated Texture In A Loop


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Hello guys, I've another question that I hope you can help me answer it.

I'm playing with some interface edition, and now I'm trying to add a new animated texture.

The animated texture I've created works fine, but only during one time. I use the method Play to play the animated texture when I want, but it doesnt enters in a loop, like it does in Unreal Engine.

Any of you guys know how to make an animated texture enter in a loop 'till I decide to stop it with the Stop or Pause method?

Thanks!

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perhaps

final function SetLoopCount (int a_LoopCount) {}

 

Hey UgliBiBagli, thanks for replying!

Ye, I've tried that but it didnt work for me. Maybe I have to put a value higher than 1 or idk.

I'll try it again anyways. Thanks!

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Hey UgliBiBagli, thanks for replying!

Ye, I've tried that but it didnt work for me. Maybe I have to put a value higher than 1 or idk.

I'll try it again anyways. Thanks!

 

emmm... yes because setting it to 1 will do exactly the thing you are trying to avoid - playing it once

TRY 0 or -1, maybe that gonna be interpreted as endless loop (probably not)

 

your best bet to make it actually endless would be putting it on a timer with the delay equal to playtime

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emmm... yes because setting it to 1 will do exactly the thing you are trying to avoid - playing it once

TRY 0 or -1, maybe that gonna be interpreted as endless loop (probably not)

 

your best bet to make it actually endless would be putting it on a timer with the delay equal to playtime

 

Thank you again!

It is actually quite a good idea. Thanks!

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[...] your best bet to make it actually endless would be putting it on a timer with the delay equal to playtime

 

Did it. Worked the way I wanted. Thanks for that.

By the way, *stupid question alert*: the timer I've added for a small texture, can it cause lags, freezes or something related with the server?

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Do you mean SetTimer & OnTimer? It isnt hard to make calculations lag the client, but if you just have function to start animation it should be fine even if you have very low timer delay.

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Do you mean SetTimer & OnTimer? It isnt hard to make calculations lag the client, but if you just have function to start animation it should be fine even if you have very low timer delay.

 

I have a function to start the animation every xx seconds. So ye, that would be it.

Thanks for replying, @vampir!

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