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How To Change Max Enchant In Npc Enchanter ?


mutant3x

Question

Anyone know where I put the maximum enchant for set and weapon ?? Example weapon +20 and set +15

 

 

 

public class Enchant extends Quest
{
    public static final Logger _log = Logger.getLogger(Enchant.class.getName());
 
    private final static int npcId = 9994;
 
    // Item required to enchant armor +1
    private final static int itemRequiredArmor = 5558;
    private final static int itemRequiredArmorCount = 1;
 
    // Item required to enchant jewels +1
    private final static int itemRequiredJewels = 5558;
    private final static int itemRequiredJewelsCount = 1;
 
    // Item required to enchant weapon +1
    private final static int itemRequiredWeapon = 5558;
    private final static int itemRequiredWeaponCount = 1;
 
    // Item required to enchant belt/shirt +1
    private final static int itemRequiredBeltShirt = 5558;
    private final static int itemRequiredBeltShirtCount = 1;
 
    public Enchant(int questId, String name, String descr)
    {
        super(questId, name, descr);
       
        addStartNpc(npcId);
        addFirstTalkId(npcId);
        addTalkId(npcId);
    }
    
    public static void main(String[] args)
    {
        new Enchant(-1, Enchant.class.getSimpleName(), "custom");
    }
    
    public String onFirstTalk(L2Npc npc, L2PcInstance player)
    {
        String enchantType = "Enchant.htm";
 
        if (player.getQuestState(getName()) == null)
        {
            newQuestState(player);
        }
        else if (player.isInCombat())
        {
            return drawHtml("You are in combat", "Don't fight if you want to talk with me!", enchantType);
        }
        else if (player.getPvpFlag() == 1)
        {
            return drawHtml("You are flagged", "Don't fight if you want to talk with me!", enchantType);
        }
        else if (player.getKarma() != 0)
        {
            return drawHtml("You are in chaotic state", "Don't fight if you want to talk with me!", enchantType);
        }
        else if (OlympiadManager.getInstance().isRegistered(player))
        {
            return drawHtml("You are registered for Olympiad", "You can't use my services<br1>while playing the Olympiad.", enchantType);
        }
 
        return "Enchant.htm";
    }
 
    public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    {
        String htmlText = event;
 
        String enchantType = "Enchant.htm";
 
        int armorType = -1;
 
        // Armor parts
        if (event.equals("enchantHelmet"))
        {
            armorType = Inventory.PAPERDOLL_HEAD;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantChest"))
        {
            armorType = Inventory.PAPERDOLL_CHEST;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantLeggings"))
        {
            armorType = Inventory.PAPERDOLL_LEGS;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantGloves"))
        {
            armorType = Inventory.PAPERDOLL_GLOVES;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantBoots"))
        {
            armorType = Inventory.PAPERDOLL_FEET;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        // Jewels
        else if (event.equals("enchantUpperEarring"))
        {
            armorType = Inventory.PAPERDOLL_LEAR;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantLowerEarring"))
        {
            armorType = Inventory.PAPERDOLL_REAR;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantNecklace"))
        {
            armorType = Inventory.PAPERDOLL_NECK;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantUpperRing"))
        {
            armorType = Inventory.PAPERDOLL_LFINGER;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantLowerRing"))
        {
            armorType = Inventory.PAPERDOLL_RFINGER;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        // Belt/Shirt
        else if (event.equals("enchantBelt"))
        {
            armorType = Inventory.PAPERDOLL_BELT;
            enchantType = "EnchantBeltShirt.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount);
        }
        else if (event.equals("enchantShirt"))
        {
            armorType = Inventory.PAPERDOLL_UNDER;
            enchantType = "EnchantBeltShirt.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount);
        }
        // Weapon
        else if (event.equals("enchantWeapon"))
        {
            armorType = Inventory.PAPERDOLL_RHAND;
            enchantType = "EnchantWeapon.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredWeapon, itemRequiredWeaponCount);
        }
 
        return htmlText;
    }
 
    private String enchant(String enchantType, L2PcInstance player, int armorType, int itemRequired, int itemRequiredCount)
    {
        QuestState st = player.getQuestState(getName());
 
        int currentEnchant = 0;
        int newEnchantLevel = 0;
 
        if (st.getQuestItemsCount(itemRequired) >= itemRequiredCount)
        {
            try
            {
                L2ItemInstance item = getItemToEnchant(player, armorType);
 
                if (item != null)
                {
                    if ( item.isItem() && item.isEquipable() && !item.isConsumable() && !item.isCommonItem() && !item.isOlyRestrictedItem() && !item.isShadowItem() && !item.isQuestItem() )
                    {
                        currentEnchant = item.getEnchantLevel();
 
                        if ( currentEnchant < 25 )
                        {
                            newEnchantLevel = setEnchant(player, item, currentEnchant+100, armorType);
 
                            if ( newEnchantLevel > 0 )
                            {
                                st.takeItems(itemRequired, itemRequiredCount);
                                player.sendMessage("You successfully enchanted your " + item.getItem().getName() +" from +" + currentEnchant + " to +" + newEnchantLevel + "!");
 
                                String htmlContent = "<center>You successfully enchanted your:<br>"+
                                                        "<font color=\"FF7200\">" + item.getItem().getName() + "</font><br>"+
                                                        "From: <font color=\"AEFF00\">+" + currentEnchant + "</font> to <font color=\"AEFF00\">+" + newEnchantLevel + "</font>"+
                                                    "</center>";
 
                                return drawHtml("Congratulations!", htmlContent, enchantType);
                            }
                        }
                        else
                        {
                            player.sendMessage("Your " + item.getItem().getName() + " is already +25!");
                            return drawHtml("It's already +25", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() +"</font> is already +25!</center>", enchantType);
                        }
                    }
                    else
                    {
                        player.sendMessage("Your " + item.getItem().getName() + " is not enchantable!");
                        return drawHtml("Not enchantable item!", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() +"</font> is not enchantable!</center>", enchantType);
                    }
                }
            }
            catch (StringIndexOutOfBoundsException e)
            {
                player.sendMessage("Something went wrong. Are equiped with the item?");
                return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
            }
            catch (NumberFormatException e)
            {
                player.sendMessage("Something went wrong. Are equiped with the item?");
                return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
            }
 
 
            player.sendMessage("Something went wrong. Are equiped with the item?");
            return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
        }
        else
        {
            String content = "<center>"+
                                "Not enough <font color=\"FF7200\">Fir Tree</font>!<br>";
 
                    if ( st.getQuestItemsCount(itemRequired) > 0 )
                    {
                        content += "You have " + st.getQuestItemsCount(itemRequired) + " Fir Tree,<br1>"+
                                    "Need " + (itemRequiredCount - st.getQuestItemsCount(itemRequired)) + " more.";
                    }
                    else
                    {
                        content += "You need <font color=\"FF7200\">" + itemRequiredCount + " Fir Tree</font>!";
                    }
 
                    content += "</center>";
 
            return drawHtml("Not Enough Items", content, enchantType);
        }
    }
 
    private L2ItemInstance getItemToEnchant(L2PcInstance player, int armorType)
    {
        L2ItemInstance itemInstance = null;
        L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType);
 
        if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType))
        {
            itemInstance = parmorInstance;
 
            if (itemInstance != null)
            {
                return itemInstance;
            }
        }
 
        return null;
    }
 
    private int setEnchant(L2PcInstance player, L2ItemInstance item, int newEnchantLevel, int armorType)
    {
        if (item != null)
        {
            // set enchant value
            player.getInventory().unEquipItemInSlot(armorType);
            item.setEnchantLevel(newEnchantLevel);
            player.getInventory().equipItem(item);
            
            // send packets
            InventoryUpdate iu = new InventoryUpdate();
            iu.addModifiedItem(item);
            player.sendPacket(iu);
            player.broadcastPacket(new CharInfo(player));
            player.sendPacket(new UserInfo(player));
            player.broadcastPacket(new ExBrExtraUserInfo(player));
 
            return newEnchantLevel;
        }
 
        return -1;
    }
 
    public String drawHtml(String title, String content, String enchantType)
    {
        String html = "<html>"+
                        "<title>NPC Enchanter</title>"+
                        "<body>"+
                            "<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"+
                            "<font color=\"FF9900\">" + title + "</font></center><br>"+
                            content +
                            "<br><br>"+
                            "<center><a action=\"bypass -h Quest Enchant " + enchantType + "\">Go Back</a></center>"+
                        "</body>"+
                        "</html>";
 
        return html;
    }

Edited by Celestine
added [code][/code]
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2 answers to this question

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1st) wrong section.

 

add one more global variable like private static final maxEnchant =0;

 

then when you check the type of the item like this

 else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }

add your desired max enchant based on what type is. example 'shield' should be +15 so...

 else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            maxEnchant = 15;
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }

then replace 

 if ( currentEnchant < 25 )

to

 if ( currentEnchant < maxEnchant )

but, as i can see there is something wrong with your enchanter..

 

why this is there?

newEnchantLevel = setEnchant(player, item, currentEnchant+100, armorType);

every enchant is +100?

Edited by melron
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Yes, actually wanted to put maximum gun 10k and set 6k

 

 

1st) wrong section.

 

add one more global variable like private static final maxEnchant =0;

 

then when you check the type of the item like this

 else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }

add your desired max enchant based on what type is. example 'shield' should be +15 so...

 else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            maxEnchant = 15;
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }

then replace 

 if ( currentEnchant < 25 )

to

 if ( currentEnchant < maxEnchant )

but, as i can see there is something wrong with your enchanter..

 

why this is there?

newEnchantLevel = setEnchant(player, item, currentEnchant+100, armorType);

every enchant is +100?

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