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Show Npc Crest - Acys 368


nortim

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Good afternoon, guys, I recently changed my project to the Acy 368 and I'm adding mods and everything, I noticed a mod that already exists (I think it already comes in clean acys why not adc this mod and I got the core of it gross! ) And is not working properly, or at least not 100%.

The mod is on the NPC CREST SHOW (I think everyone already know this), he's just making some npcs pick up the clan crest from the town's castle owner ... could anyone help me get all npcs to pick Crest

2a9cor6.png

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Npcs are registered under castle.xml or so, if that npc is not registered as giran castle, then.. Shit happens.

 

And ffs, it's acis.

Edited by SweeTs
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I want to say more.

 

Npc.java code:

	public Npc(int objectId, NpcTemplate template)
	{
		super(objectId, template);
		
		....
		
		_castle = template.getCastle(); // <-- Here is the problem
	}
Edited by Rootware
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Only NPCs affiliated to a castle got the associated flag (which is logical).

 

And if L2J used the same npcId for all spawns of all monsters because of their lazyness, that's not really my fault too. It would be eventually fixed by itself with SpawnManager rework if there is a problem about it.

Edited by Tryskell
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Only NPCs affiliated to a castle got the associated flag (which is logical).

 

And if L2J used the same npcId for all spawns of all monsters because of their lazyness, that's not really my fault too. It would be eventually fixed by itself with SpawnManager rework if there is a problem about it.

 

Just need defines castle id for everyone Folk while he spawn by coordinates.

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Just need defines castle id for everyone Folk while he spawn by coordinates.

 

Which isn't L2OFF-like. That was the previous system.

Edited by Tryskell
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Which isn't L2OFF-like. That was the previous system.

 

I'm not played in L2OFF Interlude in 2006 year, but i'm played in C4 Extender in this time and it was. Maybe, yes, it's a custom.

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