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Inventory Full


milosvamp

Question

Hello guys,

 

I have an problem. It's about Inventory. For example when it gets full 80/80 I can't pick anything anymore, even the items that i already have, for example adena.
It is ok that i can't pick up new items, but i would like to know is it possible to make stacks out of it ?  For example when my Inventory is full that I still can pick up adena and the items that i already have inside.

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unless you have the source code, you won't be able to fix that...

on your next post write " if you have program for edit the code "

 

op L2j Dev "lol"

 

OnTopic

 

L2PcInstance.java

 

find

@Override
public void doPickupItem(L2Object object)

find

	sendPacket(SystemMessageId.SLOTS_FULL);
	return;

make it 

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
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Ok. Here it is this is all i've got:

https://i.imgsafe.org/48/48d8ed97be.jpeg

 

48d8ed97be.jpeg

 

 

and here are the codes from both inside:

L2PcInstanceAction.java:


package handlers.actionhandlers;

import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public class L2PcInstanceAction implements IActionHandler
{
	private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
	
	/**
	 * Manage actions when a player click on this L2PcInstance.<BR>
	 * <BR>
	 * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
	 * <BR>
	 * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
	 * <BR>
	 * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
	 * <BR>
	 * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
	 * <BR>
	 * <BR>
	 * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action, AttackRequest</li><BR>
	 * <BR>
	 * @param activeChar The player that start an action on target L2PcInstance
	 */
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		// See description in TvTEvent.java
		if (!TvTEvent.onAction(activeChar, target.getObjectId()))
		{
			return false;
		}
		
		// Check if the L2PcInstance is confused
		if (activeChar.isOutOfControl())
		{
			return false;
		}
		
		// Aggression target lock effect
		if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
		{
			activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
			return false;
		}
		
		// Check if the activeChar already target this L2PcInstance
		if (activeChar.getTarget() != target)
		{
			// Set the target of the activeChar
			activeChar.setTarget(target);
		}
		else if (interact)
		{
			final L2PcInstance player = target.getActingPlayer();
			// Check if this L2PcInstance has a Private Store
			if (player.getPrivateStoreType() != PrivateStoreType.NONE)
			{
				activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
			}
			else
			{
				// Check if this L2PcInstance is autoAttackable
				if (player.isAutoAttackable(activeChar))
				{
					if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
						|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
					{
						activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					}
					else
					{
						if (GeoData.getInstance().canSeeTarget(activeChar, player))
						{
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
						}
						else
						{
							final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
						}
						activeChar.onActionRequest();
					}
				}
				else
				{
					// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					if (GeoData.getInstance().canSeeTarget(activeChar, player))
					{
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
					}
					else
					{
						final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
					}
				}
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}

and the L2PcInstanceActionShift.java :


package handlers.actionshifthandlers;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.IActionShiftHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class L2PcInstanceActionShift implements IActionShiftHandler
{
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		if (activeChar.isGM())
		{
			// Check if the gm already target this l2pcinstance
			if (activeChar.getTarget() != target)
			{
				// Set the target of the L2PcInstance activeChar
				activeChar.setTarget(target);
			}
			
			IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler("admin_character_info");
			if (ach != null)
			{
				ach.useAdminCommand("admin_character_info " + target.getName(), activeChar);
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}
 
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Oh man go to model.actor.instance

L2PcInstance.java..read the piramas reply..

Into your eclipse not via folder search..

Edited by Reborn12
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Oh man go to model.actor.instance

L2PcInstance.java..read the piramas reply..

Into your eclipse not via folder search..

I am sorry but i don't have it here....

 

https://i.imgsafe.org/4a/4a96d57769.jpeg

 

4a96d57769.jpeg

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I am sorry but i don't have it here....

 

https://i.imgsafe.org/4a/4a96d57769.jpeg

 

4a96d57769.jpeg

 

:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

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:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

Idk.... this happens ...

 

4add6affd2.jpeg

 

is it a good sign ?

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L2jServer

 

src/main/java

 

after open the package

 

com.l2jserver.gameserver.model.actor.instance

 

find

L2PcInstance.java

@Override
public void doPickupItem(L2Object object)
{
.....

find


sendPacket(SystemMessageId.SLOTS_FULL);
return;

edit

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
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Thank you pirama but i am having problems...

 

1) Problem location

 

4df234ec22.jpeg

 

2) Problem Overview

 

4df5c4829b.jpeg

 

3) Solution from Eclipse ( EDIT: I tried all of these solutions...they all didn't fix anything...)

4df929508d.jpeg

 

 

What should i do :/ ?

Edited by milosvamp
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A few lines before

public void doPickupItem(L2Object object)
L2ItemInstance target = (L2ItemInstance) object;
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A few lines before

public void doPickupItem(L2Object object)
L2ItemInstance target = (L2ItemInstance) object;

I've found the line, but what to do with it? Where to insert this code that the guy gave me ? :X 

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