Jump to content
  • 0

Skilldata Effect +% To Debuff Target (Interlude)


khul

Question

Hello all!

 

Im looking at interludes epic jewels and i see that they on my interlude files they currently provide a "resist debuff"effect but no "enhanced chance to activate debuff on target".

I have been looking around and cant seem to find how to do so. Perhaps someone could iluminate me on what efffect i could use for that?

(running depmax64 full IL version)

 

Thanks a lot!

Edited by khul
Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

effect = {{i_dispel_by_slot;?;?}}

 

otherwise can you be more specific?

Hey etherian, thanks for answering!

 

You know how epic jewels give you two things mainly:

 

1) Resist debuff : {{p_activate_rate_self;attr_hold;-20}}

 

2)Increased chance to effectively cast debuff on a target: {XXXXXXXXX;bleed;50}

This increased chance effect is what im looking for =/

 

 

Also, I believe: {i_dispel_by_slot;N;K} is used to remove a debuff.

(Ex: skill_name=[s_cure_poison1] effect={{i_dispel_by_slot;poison;3}} )

Link to comment
Share on other sites

  • 0

Hey etherian, thanks for answering!

 

You know how epic jewels give you two things mainly:

 

1) Resist debuff : {{p_activate_rate_self;attr_hold;-20}}

 

2)Increased chance to effectively cast debuff on a target: {XXXXXXXXX;bleed;50}

This increased chance effect is what im looking for =/

 

 

Also, I believe: {i_dispel_by_slot;N;K} is used to remove a debuff.

(Ex: skill_name=[s_cure_poison1] effect={{i_dispel_by_slot;poison;3}} )

yes thats why i asked you for specific info tho,,,

bcz you mean debuff i missunderstood your need

 

can you paste here the jewel and skill info

things that need to be reworked or unfinished ? or in other case they might not work as it should

you know dvampire got tonz of bugs and exploits depmax64 is basic...

im not good at interlude im staying in C4-C5 never liked so much what next l2 expansions brought to players 

the only thing i like from C6 is augment system... the rest i despise... dinos... and overskills on all classes

 

back to the main theme

 

you need to cast debuff on target on % chance 

post here the epic jewel you need to re-work and we will see how to fix it

 

 

Link to comment
Share on other sites

  • 0

Awesome! So here is Ant queen's ring.

 

[s_ring_of_queen] operate_type=P effect={{p_activate_rate_self;attr_poison;-60};{p_activate_rate_self;attr_hold;-40};{p_hit;{all};2;diff};{p_critical_damage;15;per}} skill_end

 

Its add resistance to poison (60) and hold (40). But does not boost a characters chance to poison or hold other characters as it is right now. Im starting to doubt there is such "skill effect" in the extender for interlude =/

Any ideas?

Link to comment
Share on other sites

  • 0

Awesome! So here is Ant queen's ring.

 

[s_ring_of_queen] operate_type=P effect={{p_activate_rate_self;attr_poison;-60};{p_activate_rate_self;attr_hold;-40};{p_hit;{all};2;diff};{p_critical_damage;15;per}} skill_end

 

Its add resistance to poison (60) and hold (40). But does not boost a characters chance to poison or hold other characters as it is right now. Im starting to doubt there is such "skill effect" in the extender for interlude =/

Any ideas?

 

checkout my C5 QA ring, what did you see here?  : )  

( bro QA ring does not trigger by chance or activate rate )

 

skill_begin skill_name = [s_ring_of_queen] /* [여왕개미의 반지] */ skill_id = 3562 level = 1 operate_type = P magic_level = 75 effect = {{p_defence_attribute;attr_poison;-60};{p_defence_attribute;attr_hold;-40};{p_hit;{all};2;diff};{p_critical_damage;15;per}} skill_end

 

 

so effect = {{p_defence_attribute;attr_poison;-60};{p_defence_attribute;attr_hold;-40}

since in interlude many things changed 

 

basically what you need here is to add p_attack_attribute 

 

{{p_attack_attribute;attr_poison;60};{p_attack_attribute;attr_hold;40}

 

try maybe like this ?

 

skill_begin skill_name = [s_ring_of_queen] /* [여왕개미의 반지] */ skill_id = 3562 level = 1 operate_type = P magic_level = 75 effect = {{p_defence_attribute;attr_poison;-60};{p_defence_attribute;attr_hold;-40};{p_attack_attribute;attr_poison;60};{p_attack_attribute;attr_hold;40};{p_hit;{all};2;diff};{p_critical_damage;15;per}} skill_end

 

otherwise i RLY suggest you to start looking for other iL extender if such basic thing as queen ant ring wont work

i dont want to even imagine what others things you can discover in that pack xP

 

btw whos interlude extender youre using? i wonder why they use activate rate ... xD

 

 

Edited by etherian
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...