alibabank Posted May 10, 2017 Share Posted May 10, 2017 Hi all, I had created new effect shadow weapon for client H5. I have a issuse about position. Can guys help me? Thank in advance. http://imgur.com/a/yfdIX Link to comment Share on other sites More sharing options...
B0nd Posted May 10, 2017 Share Posted May 10, 2017 i can help u. Link to comment Share on other sites More sharing options...
alibabank Posted May 10, 2017 Author Share Posted May 10, 2017 i can help u. Thank you had look my topic. Can you tell me how to fix it? Link to comment Share on other sites More sharing options...
GLO Posted May 10, 2017 Share Posted May 10, 2017 that has to do with rotation of script (or velocity.. forgot) Link to comment Share on other sites More sharing options...
B0nd Posted May 10, 2017 Share Posted May 10, 2017 (edited) Give me one of weapon from weapongrp.dat Edited May 10, 2017 by GastOne Link to comment Share on other sites More sharing options...
alibabank Posted May 10, 2017 Author Share Posted May 10, 2017 Give me one of weapon from weapongrp.dat 0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1 Link to comment Share on other sites More sharing options...
alibabank Posted May 10, 2017 Author Share Posted May 10, 2017 that has to do with rotation of script (or velocity.. forgot) My Effect Classes from shadow weapon . class weapon_shadow_shaper extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.620000 FadeOut=true FadeInEndTime=0.300000 FadeIn=true MaxParticles=5 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) SizeScaleRepeats=5.000000 StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t5004' TextureUSubdivisions=2 TextureVSubdivisions=2 UseRandomSubdivision=true SubdivisionStart=1 SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)="SpriteEmitter15" Begin Object Class=MeshEmitter Name=MeshEmitter74 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.600000 FadeOutStartTime=0.552080 FadeOut=true FadeInEndTime=0.181280 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000)) SpinParticles=true StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=0.555000,Max=0.824000) End Object Emitters(1)="MeshEmitter74" Begin Object Class=MeshEmitter Name=MeshEmitter75 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(2)="MeshEmitter75" Begin Object Class=MeshEmitter Name=MeshEmitter76 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.615000 FadeOut=true FadeInEndTime=0.330000 FadeIn=true MaxParticles=15 StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000)) InitialParticlesPerSecond=6.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(3)="MeshEmitter76" Begin Object Class=MeshEmitter Name=MeshEmitter77 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(4)="MeshEmitter77" Begin Object Class=MeshEmitter Name=MeshEmitter78 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2' UseMeshBlendMode=false RenderTwoSided=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255)) Opacity=0.800000 FadeOutStartTime=0.850000 FadeOut=true FadeInEndTime=0.400000 FadeIn=true StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000)) InitialParticlesPerSecond=5.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000)) CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216' End Object Emitters(5)="MeshEmitter78" Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'EffectWeaponTex.fx_m_t8016' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(6)="SpriteEmitter16" Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Forward ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255)) ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255)) ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000)) FadeOutStartTime=0.200000 FadeOut=true MaxParticles=3 Name="rot_arc" StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000) SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend Texture=Texture'EffectWeaponTex.fx_m_t6330' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000)) End Object Emitters(7)="SpriteEmitter17" Begin Object Class=MeshEmitter Name=MeshEmitter79 StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik' UseParticleColor=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255)) FadeOutStartTime=0.864000 FadeOut=true FadeInEndTime=0.396000 FadeIn=true MaxParticles=4 StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000) StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000)) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000) StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=1.250000,Max=1.250000) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition CustomMaterials(0)=Shader'EffectWeaponTex.darkline' End Object Emitters(8)="MeshEmitter79" bLightChanged=true bNoDelete=false DrawScale=0.100000 bUnlit=false bDirectional=true } Link to comment Share on other sites More sharing options...
B0nd Posted May 10, 2017 Share Posted May 10, 2017 0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1 change to: 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 4 -1 -1 -1 Link to comment Share on other sites More sharing options...
alibabank Posted May 10, 2017 Author Share Posted May 10, 2017 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1 change to: 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 4 -1 -1 -1 I had change but its not work :( Link to comment Share on other sites More sharing options...
B0nd Posted May 10, 2017 Share Posted May 10, 2017 I cant help you then...sorry :/ Link to comment Share on other sites More sharing options...
GLO Posted May 10, 2017 Share Posted May 10, 2017 I cant help you then...sorry :/ you dont fix this in weapongrp also i dont want to read that shit but you can try adding RelativeRotation=(Pitch=-16384) to the end to see what happens Link to comment Share on other sites More sharing options...
alibabank Posted May 10, 2017 Author Share Posted May 10, 2017 you dont fix this in weapongrp also i dont want to read that shit but you can try adding RelativeRotation=(Pitch=-16384) to the end to see what happens omg - its work . I do not know how to thank you. thank so much Big man bill Link to comment Share on other sites More sharing options...
CodyRo Posted May 11, 2017 Share Posted May 11, 2017 alibabank Can you share your effect as full pack? Link to comment Share on other sites More sharing options...
alibabank Posted May 11, 2017 Author Share Posted May 11, 2017 alibabank Can you share your effect as full pack? Hi - I had look at video guide of big man bill . You can view and make follow this video. http://www.maxcheaters.com/topic/210923-creating-effects-and-attaching-it-to-a-npc/ Link to comment Share on other sites More sharing options...
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