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Custom Currency Private Store


TEOGR_hItMaKeR

Question

hello guys I want to have more options for private store currency except adena I want my coin also... I found this code

Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java  (revision 4410)
+++ java/com/l2jserver/Config.java  (working copy)
@@ -676,6 +676,8 @@
  public static String L2JMOD_MULTILANG_DEFAULT;
  public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;
  public static boolean L2WALKER_PROTECTION;
+ public static int STORE_BUY_CURRENCY;
+ public static int STORE_SELL_CURRENCY;

  //--------------------------------------------------
  // NPC Settings
@@ -2285,6 +2287,8 @@
          L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True"));
          
          L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False"));
+        STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57"));
+        STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57"));
        }
        catch (Exception e)
        {
Index: java/com/l2jserver/gameserver/model/TradeList.java
===================================================================
--- java/com/l2jserver/gameserver/model/TradeList.java  (revision 4410)
+++ java/com/l2jserver/gameserver/model/TradeList.java  (working copy)
@@ -802,9 +802,10 @@
        slots++;
    }
    
-  if (totalPrice > playerInventory.getAdena())
+  if (totalPrice > player.getBuyStoreCurrency())
    {
-    player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
+    final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+    player.sendMessage("You dont have enough "+name);
      return 1;
    }
    
@@ -823,12 +824,12 @@
    // Prepare inventory update packets
    final InventoryUpdate ownerIU = new InventoryUpdate();
    final InventoryUpdate playerIU = new InventoryUpdate();
-  
-  final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
-  playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner);
+  final int moneda = Config.STORE_BUY_CURRENCY;
+  final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+  player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true);
    playerIU.addItem(adenaItem);
-  ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
-  ownerIU.addItem(ownerInventory.getAdenaInstance());
+  ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+  ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
    
    boolean ok = true;
    
@@ -965,7 +966,7 @@
        break;
      }
      
-    if (ownerInventory.getAdena() < _totalPrice)
+    if (_owner.getSellStoreCurrency() < _totalPrice)
        continue;
      
      // Check if requested item is available for manipulation
@@ -1043,11 +1044,12 @@
      if (totalPrice > ownerInventory.getAdena())
        // should not happens, just a precaution
        return false;
-    final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
-    ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);
+    final int moneda = Config.STORE_SELL_CURRENCY;
+    final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+    ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);
      ownerIU.addItem(adenaItem);
-    playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);
-    playerIU.addItem(playerInventory.getAdenaInstance());
+    playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);
+    playerIU.addItem(playerInventory.getItemByItemId(moneda));
    }
    
    if (ok)
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (revision 4410)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (working copy)
@@ -14889,4 +14889,18 @@
      addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);
    }
  }
+ 
+ public synchronized long getBuyStoreCurrency()
+ {
+  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+  
+  return item == null? 0 : item.getCount();
+ }
+ 
+ public synchronized long getSellStoreCurrency()
+ {
+  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+  
+  return item == null? 0 : item.getCount();
+ }
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (revision 4410)
+++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (working copy)
@@ -85,11 +85,14 @@
    FastList<L2ItemInstance> list = FastList.newInstance();
    for (L2ItemInstance item : _items)
    {
-    if ((!allowAdena && item.getItemId() == 57))
+    final int itemId = item.getItemId();
+    if ((!allowAdena && itemId == 57))
        continue;
-    if ((!allowAncientAdena && item.getItemId() == 5575))
+    if ((!allowAncientAdena && itemId == 5575))
        continue;
-
+    if(itemId == Config.STORE_BUY_CURRENCY)
+      continue;
+    
      boolean isDuplicate = false;
      for (L2ItemInstance litem : list)
      {
Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)
@@ -140,7 +140,7 @@
    }
    
    // Check for available funds
-  if (totalCost > player.getAdena())
+  if (totalCost > player.getBuyStoreCurrency())
    {
      player.sendPacket(new PrivateStoreManageListBuy(player));
      player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (working copy)
@@ -33,7 +33,7 @@
  public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
  {
    _objId = storePlayer.getObjectId();
-  _playerAdena = player.getAdena();
+  _playerAdena = player.getBuyStoreCurrency();
    storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed
    _items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
  }
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)
@@ -34,7 +34,7 @@
  public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
  {
    _objId = storePlayer.getObjectId();
-  _playerAdena = player.getAdena();
+  _playerAdena = player.getSellStoreCurrency();
    _items = storePlayer.getSellList().getItems();
    _packageSale = storePlayer.getSellList().isPackaged();
  }
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (working copy)
@@ -34,7 +34,7 @@
  public PrivateStoreManageListBuy(L2PcInstance player)
  {
    _objId = player.getObjectId();
-  _playerAdena = player.getAdena();
+  _playerAdena = player.getBuyStoreCurrency();
    _itemList = player.getInventory().getUniqueItems(false, true);
    _buyList = player.getBuyList().getItems();
  }
Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410)
+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)
@@ -42,7 +42,7 @@
  public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
  {
    _objId = player.getObjectId();
-  _playerAdena = player.getAdena();
+  _playerAdena = player.getSellStoreCurrency();
    player.getSellList().updateItems();
    _packageSale = isPackageSale;
    _itemList = player.getInventory().getAvailableItems(player.getSellList());
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties  (revision 4410)
+++ java/config/l2jmods.properties  (working copy)
@@ -379,3 +379,14 @@
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False
+
+# ---------------------------------------------------------------------------
+# Private Store Buy/Sell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail: 57, Por Defecto: 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail: 57, Por Defecto: 57
+PrivateStoreSellMoneda = 57
but its structure it's a little bit different for acis and i don't know if it's going to work! Can someone adapt it for acis or give me another? Thanks!
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Send here with pictures the lines with errors..

That way it is more easy to help you..

hmm for example this line doesnt exist in acis 

 ownerIU.addItem(ownerInventory.getAdenaInstance());

i just ignore that it doesnt exist ?  

 

in code it says this 

 

-  ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
-  ownerIU.addItem(ownerInventory.getAdenaInstance());
+  ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+  ownerIU.addItem(ownerInventory.getItemByItemId(moneda));

the second (-) doesnt exist in acis so i must add the second (+) or not ? 

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hmm for example this line doesnt exist in acis 

 ownerIU.addItem(ownerInventory.getAdenaInstance());

i just ignore that it doesnt exist ?  

 

in code it says this 

 

-  ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
-  ownerIU.addItem(ownerInventory.getAdenaInstance());
+  ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+  ownerIU.addItem(ownerInventory.getItemByItemId(moneda));

the second (-) doesnt exist in acis so i must add the second (+) or not ? 

 

Can u upload tradelist.java in pastebin?

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Can u upload tradelist.java in pastebin?

[gr] αυτό είναι το κυριότερο τα άλλα τα τα κατάφερα απλά αυτό εδώ να το βάλω ή όχι ; απλά στο ασις δεν εχει τη 2 γραμμη  του - οποτε θα πρεπει να βαλω τη δευτερη του + ? 

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[gr] αυτό είναι το κυριότερο τα άλλα τα τα κατάφερα απλά αυτό εδώ να το βάλω ή όχι ; απλά στο ασις δεν εχει τη 2 γραμμη  του - οποτε θα πρεπει να βαλω τη δευτερη του + ? 

[GR] Ρε φιλε με δουλευεις? Ανεβασε τον κωδικα στο pastebin να το δω και θα σου πω τι χρειαζεται να κανεις. 5 φορες στο ειπα ....

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[GR] Ρε φιλε με δουλευεις? Ανεβασε τον κωδικα στο pastebin να το δω και θα σου πω τι χρειαζεται να κανεις. 5 φορες στο ειπα ....

[ΕΛ]αστο δεν πειραζει ... 

Με βοήθησε ένα παιδί και τον ευχαριστώ πολύ ... φαίνεται να δουλεύει κανονικά απλά θέλει αλλαγή και το client 

 

thank you all for your help and especially anotherperson 

the code seems working properly it just need client modification to change there currency also

 

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