Good night, well, I'm trying to configure my DM so that it has more than 1 respawn for the players when they are reborn and so do not stay that zerg giving area skill in the respawn .. But the char is only being born in 1 place .. where I'm wrong ?
I want the players to be born in different respawns and not only 1 is the retail dm.
Retail Code:
else if (_inEventDM && pk._inEventDM)
{
if (DM.is_teleport() || DM.is_started())
{
pk._countDMkills++;
final PlaySound ps = new PlaySound(0, "ItemSound.quest_itemget", 1, getObjectId(), getX(), getY(), getZ());
pk.setTitle("Kills: " + pk._countDMkills);
pk.sendPacket(ps);
pk.broadcastUserInfo();
if (Config.DM_ENABLE_KILL_REWARD)
{
final L2Item reward = ItemTable.getInstance().getTemplate(Config.DM_KILL_REWARD_ID);
Kinda late but in order to clear things out, i did try to contact the guy but he didnt respond, probably just moved on from the L2 space. I knew him from back in the day when i was running my own servers.
Seriously though its not hard to recreate a server like that, the most important features that set it apart were the following:
x1000 with No Custom items, it was all mostly vanilla.
+10 max enchant for all items with a 33% chance.
All Grand Bosses were level 80.
You had to farm for gold bars to get the best equipment. Pieces cost like 300 goldbars each or something like that. It was grindy.
Main farming spots was the Hellbound Island or at least thats where most people went as far as i remember.
Question
nortim
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