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Dm Spawns Revive Chars


nortim

Question

Good night, well, I'm trying to configure my DM so that it has more than 1 respawn for the players when they are reborn and so do not stay that zerg giving area skill in the respawn .. But the char is only being born in 1 place .. where I'm wrong ?
I want the players to be born in different respawns and not only 1 is the retail dm.
 
Retail Code:  

else if (_inEventDM && pk._inEventDM)
{
if (DM.is_teleport() || DM.is_started())
{
pk._countDMkills++;
final PlaySound ps = new PlaySound(0, "ItemSound.quest_itemget", 1, getObjectId(), getX(), getY(), getZ());
pk.setTitle("Kills: " + pk._countDMkills);
pk.sendPacket(ps);
pk.broadcastUserInfo();
 
if (Config.DM_ENABLE_KILL_REWARD)
{
 
final L2Item reward = ItemTable.getInstance().getTemplate(Config.DM_KILL_REWARD_ID);
pk.getInventory().addItem("DM Kill Reward", Config.DM_KILL_REWARD_ID, Config.DM_KILL_REWARD_AMOUNT, this, null);
pk.sendMessage("You have earned " + Config.DM_KILL_REWARD_AMOUNT + " item(s) of ID " + reward.getName() + ".");
 
}
 
sendMessage("You will be revived and teleported to spot in 20 seconds!");
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
final Location p_loc = DM.get_playersSpawnLocation();
teleToLocation(p_loc._x, p_loc._y, p_loc._z, false);
doRevive();
}
}, Config.DM_REVIVE_DELAY);
}
}
else if (_inEventDM)
{
if (DM.is_teleport() || DM.is_started())
{
sendMessage("You will be revived and teleported to spot in 20 seconds!");
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
final Location players_loc = DM.get_playersSpawnLocation();
teleToLocation(players_loc._x, players_loc._y, players_loc._z, false);
doRevive();
}
}, 20000);
}
}

 
Modified code

else if (_inEventDM && pk._inEventDM)
{
if (DM.is_teleport() || DM.is_started())
{
pk._countDMkills++;
final PlaySound ps = new PlaySound(0, "ItemSound.quest_itemget", 1, getObjectId(), getX(), getY(), getZ());
pk.setTitle("Kills: " + pk._countDMkills);
pk.sendPacket(ps);
pk.broadcastUserInfo();
 
if (Config.DM_ENABLE_KILL_REWARD)
{
 
final L2Item reward = ItemTable.getInstance().getTemplate(Config.DM_KILL_REWARD_ID);
pk.getInventory().addItem("DM Kill Reward", Config.DM_KILL_REWARD_ID, Config.DM_KILL_REWARD_AMOUNT, this, null);
pk.sendMessage("You have earned " + Config.DM_KILL_REWARD_AMOUNT + " item(s) of ID " + reward.getName() + ".");
 
}
 
sendMessage("You will be revived and teleported to spot in 20 seconds!");
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
final Location p_loc = DM.get_playersSpawnLocation();
teleToLocation(150086, 46733, -3407);
teleToLocation(149473, 46774, -3438);
teleToLocation(148833, 46779, -3438);
doRevive();
}
}, Config.DM_REVIVE_DELAY);
}
}
else if (_inEventDM)
{
if (DM.is_teleport() || DM.is_started())
{
sendMessage("You will be revived and teleported to spot in 20 seconds!");
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
final Location players_loc = DM.get_playersSpawnLocation();
teleToLocation(150086, 46733, -3407);
teleToLocation(149473, 46774, -3438);
teleToLocation(148833, 46779, -3438);
doRevive();
}
}, 20000);
}
}

 
Before you speak, I tried putting it like this:
 
teleToLocation(150086, 46733, -3407);
doRevive();
teleToLocation(149473, 46774, -3438);
doRevive();
teleToLocation(148833, 46779, -3438);
doRevive();

 

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