Mr.Parker Posted January 20, 2017 Share Posted January 20, 2017 (edited) class 1 l2_merchant : merchant { parameter: string fnHi = "l2r_shop_welcome.htm"; int donationCoin = 57; //clan donations int costLevel3 = 1; int costLevel4 = 1; int costLevel5 = 1; int costLevel6 = 1; int costLevel7 = 1; int costLevel8 = 1; //noble int costNoble = 1; //wyvern //int WyvernPrice = 1; // third class int cost = 0; int requiredLevel = 1; string name = "do_not_meet_requirements_class.htm"; handler: EventHandler TALKED (talker) { myself::ShowPage (talker, fnHi); return; } EventHandler MENU_SELECTED (talker, i0, i1, i2, i4, ask, reply) { if (ask == -303) { super; } if (reply == 111) { if (talker.level <= 78 && talker.level >= 70) { myself::IncrementParam (talker, 0, 7000000); myself::IncrementParam (talker, 1, 7000000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 70 && talker.level >= 50) { myself::IncrementParam (talker, 0, 1000000); myself::IncrementParam (talker, 1, 1000000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 50 && talker.level >= 20) { myself::IncrementParam (talker, 0, 500000); myself::IncrementParam (talker, 1, 500000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 20) { myself::IncrementParam (talker, 0, 50000); myself::IncrementParam (talker, 1, 50000); myself::ShowPage (talker, fnHi); return; } } if (reply == 222) { if (talker.level <= 78 && talker.level >= 70) { myself::IncrementParam (talker, 0, -7000000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 70 && talker.level >= 50) { myself::IncrementParam (talker, 0, -1000000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 50 && talker.level >= 20) { myself::IncrementParam (talker, 0, -500000); myself::ShowPage (talker, fnHi); return; } else if (talker.level <= 20 && talker.level >= 10) { myself::IncrementParam (talker, 0, -5000); myself::ShowPage (talker, fnHi); return; } } //ride wyvern //if (reply == 91) //{ // if( ( myself::OwnItemCount( talker, donationCoin ) >= WyvernPrice && talker.yongma_type == 1 ) && talker.strider_level >= 55 ) // { // myself::DeleteItem1( talker, donationCoin, WyvernPrice ); // myself::RideWyvern( talker, 1012621 ); // myself::ShowPage (talker, fnHi); // } // else // { // myself::Say ("You must have be riding a level 55+ Strider to fly a Wyvern."); // myself::ShowPage (talker, fnHi); // return; // } //} if (reply == 91) { if (talker.level >= requiredLevel) { if (myself::IsInCategory(7, talker.occupation)) { if (myself::OwnItemCount (talker, 57) >= cost) { //class change portion if (talker.occupation == 2) { myself::ClassChange (talker, 88); } else if (talker.occupation == 3) { myself::ClassChange (talker, 89); } else if (talker.occupation == 5) { myself::ClassChange (talker, 90); } else if (talker.occupation == 6) { myself::ClassChange (talker, 91); } else if (talker.occupation == 9) { myself::ClassChange (talker, 92); } else if (talker.occupation == 8) { myself::ClassChange (talker, 93); } else if (talker.occupation == 12) { myself::ClassChange (talker, 94); } else if (talker.occupation == 13) { myself::ClassChange (talker, 95); } else if (talker.occupation == 14) { myself::ClassChange (talker, 96); } else if (talker.occupation == 16) { myself::ClassChange (talker, 97); } else if (talker.occupation == 17) { myself::ClassChange (talker, 98); } else if (talker.occupation == 20) { myself::ClassChange (talker, 99); } else if (talker.occupation == 21) { myself::ClassChange (talker, 100); } else if (talker.occupation == 23) { myself::ClassChange (talker, 101); } else if (talker.occupation == 24) { myself::ClassChange (talker, 102); } else if (talker.occupation == 27) { myself::ClassChange (talker, 103); } else if (talker.occupation == 28) { myself::ClassChange (talker, 104); } else if (talker.occupation == 30) { myself::ClassChange (talker, 105); } else if (talker.occupation == 33) { myself::ClassChange (talker, 106); } else if (talker.occupation == 34) { myself::ClassChange (talker, 107); } else if (talker.occupation == 36) { myself::ClassChange (talker, 108); } else if (talker.occupation == 37) { myself::ClassChange (talker, 109); } else if (talker.occupation == 40) { myself::ClassChange (talker, 110); } else if (talker.occupation == 41) { myself::ClassChange (talker, 111); } else if (talker.occupation == 43) { myself::ClassChange (talker, 112); } else if (talker.occupation == 46) { myself::ClassChange (talker, 113); } else if (talker.occupation == 48) { myself::ClassChange (talker, 114); } else if (talker.occupation == 51) { myself::ClassChange (talker, 115); } else if (talker.occupation == 52) { myself::ClassChange (talker, 116); } else if (talker.occupation == 55) { myself::ClassChange (talker, 117); } else if (talker.occupation == 57) { myself::ClassChange (talker, 118); } //end class change portion myself::DeleteItem1 (talker, 57, cost); myself::ShowPage (talker, fnHi); myself::AddUseSkillDesire( talker, 1150209, 0, 0, 1000000 ); return; } } } myself::ShowPage (talker, "do_not_meet_requirements_class.htm"); } //clan donations if (ask == 41) { if (reply == 3) { i0 = costLevel3; } else if (reply == 4) { i0 = costLevel4; } else if (reply == 5) { i0 = costLevel5; } else if (reply == 6) { i0 = costLevel6; } else if (reply == 7) { i0 = costLevel7; } else if (reply == 8) { i0 = costLevel8; } if (myself::OwnItemCount (talker, donationCoin) >= i0) { if (talker.pledge_id != 0) { i1 = myself::GetPledgeSkillLevel(talker); if (i1 + 1 == reply) //clan right level for choice selected { myself::PledgeLevelUp (talker, reply); myself::DeleteItem1 (talker, donationCoin, i0); myself::SoundEffect( talker, "ItemSound.quest_fanfare_2" ); myself::ShowPage (talker, fnHi); return; } else if (i1 + 1 > reply) //clan too high of level { myself::Say ("Sorry, " + talker.name + " your clan is already a higher level than the option you have selected."); myself::ShowPage (talker, fnHi); return; } else if (i1 + 1 < reply) //clan too low of level { myself::Say ("Sorry, " + talker.name + " your clan is too low for the option you have selected."); myself::ShowPage (talker, fnHi); return; } } } else { myself::ShowPage (talker, "do_not_meet_requirements.htm"); return; } } // + 15 donations else if (ask == 200 || ask == 300 || ask == 400) { if (ask == 200) { if (myself::OwnItemCount (talker, donationCoin) < 25000) { return; } myself::DeleteItem1 (talker, donationCoin, 25000); myself::GiveItemEx (talker, reply, 15, 1); myself::Say ("+15 Has been created!"); myself::ShowPage (talker, fnHi); return; } else if (ask == 300) { if (myself::OwnItemCount (talker, donationCoin) < 50000) { return; } myself::DeleteItem1 (talker, donationCoin, 50000); myself::GiveItemEx (talker, reply, 15, 1); myself::Say ("+15 Has been created!"); myself::ShowPage (talker, fnHi); return; } else if (ask == 400) { if (myself::OwnItemCount (talker, donationCoin) < 100000) { return; } myself::DeleteItem1 (talker, donationCoin, 100000); myself::GiveItemEx (talker, reply, 15, 1); myself::Say ("+15 Has been created!"); myself::ShowPage (talker, fnHi); return; } else { myself::Say ("Sorry " + talker.name + " but you don't have enough to buy that."); myself::ShowPage (talker, fnHi); return; } } //noblesse donation else if (reply == 1454) //ask == 78 && reply == 1 { if (myself::OwnItemCount (talker, 5011) != 0) //check star { if (myself::OwnItemCount (talker, donationCoin) >= costNoble) { if (talker.nobless_type < 1) //check already noble { if (myself::IsInCategory(@fourth_class_group, talker.occupation) ==1) //check class { if (talker.level >= 76) //check level { myself::SetNobless(talker); myself::DeleteItem1 (talker, donationCoin, costNoble); myself::GiveItem1(talker, 7694, 1); myself::ShowPage (talker, fnHi); myself::SoundEffect(talker, "ItemSound.quest_finish"); if (myself::HaveMemo (talker, 951) == 1) { myself::RemoveMemo(talker, 951); } return; } myself::Say ("Sorry, " + talker.name + " you must be level 76+ to become Noblesse."); return; } myself::Say ("Sorry, " + talker.name + " you must be on Fourth class to become Noblesse."); return; } myself::Say ("Sorry, " + talker.name + " you are already Noblesse."); return; } //myself::Say ("Sorry, " + talker.name + " you need more SoJ to become Noblesse."); return; } myself::Say ("Sorry, " + talker.name + " you need the star of Destiny to become Noblesse."); return; } } } The Code will: Increase EXP (reply=111) Decrease EXP (reply=222) Sell any Multisells (ask=-303&reply=MULTISELLID) Set final class change (reply=91) (gladiator -> duelist) Increases Clan levels Variable option to set cost item and cost amount Edited January 20, 2017 by Mr.Parker 1 Quote Link to comment Share on other sites More sharing options...
xxdem Posted January 20, 2017 Share Posted January 20, 2017 wtf what kind of script is this Quote Link to comment Share on other sites More sharing options...
Szakalaka Posted January 21, 2017 Share Posted January 21, 2017 Why no switchcase instead of this if else sled? xDD Quote Link to comment Share on other sites More sharing options...
bravetobe Posted January 21, 2017 Share Posted January 21, 2017 (edited) Why no switchcase instead of this if else sled? xDD the excuse which i always use... "sry i started python as first language" :dat: So imma go like ... (y they are all if elif) Edited January 21, 2017 by bravetobe Quote Link to comment Share on other sites More sharing options...
ElitePlayer Posted February 1, 2017 Share Posted February 1, 2017 same script of other forum about l2 Quote Link to comment Share on other sites More sharing options...
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