Mr.Parker Posted January 19, 2017 Share Posted January 19, 2017 I share with you this buffer code witch was used perfectly on L2Rapture.It's a decent buffer for you to use in your servers,you can add or remove buffs,and you can also edit/add/remove exchange item and amount for buffs.It's a decent buffer and can be very usefull and helpfull.I don't know if this code is already shared in the past but i searched a bit and didn't find it,so here you go.If it was shared before here in this forum just inform me. class 1 l2r_town_buffer : citizen { parameter: int windwalk = 308226; // 308226 ww 2 int magicbarrier = 265218; // 265218 magic barrier 2 int agility = 278275; // 278275 agility 3 int might = 273411; // 273411 might 3 int guidance = 317443; // 317443 guidance 3 int deathwhisper = 317955; // 317955 dw 3 int focus = 275715; // 275715 focus 3 int haste = 278018; // 278018 haste 2 int blessbody = 267526; // 267526 bb 6 int shield = 266243; // 266243 shield 3 int acumen = 277763; // 277763 acumen 3 int concentration = 275974; // 275974 concentration 6 int empower = 271107; // 271107 empower 3 int blesssoul = 268294; // 268294 bs 6 int blessshield = 318214; // 318214 bless shgield 6 int mentalshield = 264964; // 264964 mental shield 4 string fnHi = "l2r_town_buffer.htm"; string fnSelectBuffs = "l2r_select_buff.htm"; int chargeFee = 0; int feeItem = 57; // 57 adena int feeAmt = 1000; handler: EventHandler TALKED (talker) { myself::ShowPage (talker, fnHi); } EventHandler MENU_SELECTED (ask, reply, talker) { if (ask == 3) //player select buffs { if (reply == 1) { myself::ShowPage (talker, fnSelectBuffs); } if (reply > 10000) { if( ( myself::Skill_GetConsumeMP( reply ) < myself.sm.mp && myself::Skill_GetConsumeHP( reply ) < myself.sm.hp ) && myself::Skill_InReuseDelay( reply ) == 0 ) { if (chargeFee == 1) { if (myself::OwnItemCount (talker, feeItem) > feeAmt) { myself::DeleteItem1 (talker, feeItem, feeAmt); } else { myself::Say ("Sorry " + talker.name + ", come back when you have more Adena."); return; } } myself::AddUseSkillDesire( talker, reply, 1, 0, 1000000 ); myself::ShowPage (talker, fnSelectBuffs); } } } } } Pastebin: http://pastebin.com/3mFsMZsU Quote Link to comment Share on other sites More sharing options...
eressea Posted January 19, 2017 Share Posted January 19, 2017 WARNING :) Don't use this code unless you add some check whether 'reply' value is really one of buffs you wanted to allow! Otherwise player can get practically any skill casted on him... Quote Link to comment Share on other sites More sharing options...
Mr.Parker Posted January 19, 2017 Author Share Posted January 19, 2017 WARNING :) Don't use this code unless you add some check whether 'reply' value is really one of buffs you wanted to allow! Otherwise player can get practically any skill casted on him... thanks for mention this ;) Quote Link to comment Share on other sites More sharing options...
L2Tornado Posted February 10, 2017 Share Posted February 10, 2017 just tested it today and working Quote Link to comment Share on other sites More sharing options...
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