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[Help]Can't Bind To Native Class Fire.fractaltexture


vikaki5

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I recently joined a server and im receiving the following error when i try to log in,i already googled the error but i cant find any solution,do you guys have anything in your mind ?

 

 

2017.1.11 23:11:43 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel Intel® Pentium® CPU 987 @ 1.50GHz @ 1501 MHz 2047MB RAM Video : NVIDIA GeForce GT 635M (6909) PosCode : LS1(87) 179155:23340:-3174 2/1 [347]

Can't bind to native class Fire.FractalTexture

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (FireTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (1 117592665) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad333 117592665)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Specular[-1]) <- UObject::Serialize <- (Shader LineageMonstersTex4.soulwagon.soul_wagon_t01) <- LoadObject <- (Shader LineageMonstersTex4.soulwagon.soul_wagon_t01 117592665==117592665/118467318 117592657 471) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters4.soul_wagon_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Not sure if this the right section to report this problem.

Edited by vikaki5
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