"In the beginning there was only Light and Void
Join the struggle for the fate of a world scarred with the graves of men and gods.
Choose from a diverse array of species and classes.
Quest, battle, raid, and maybe even save the world while you do.
Partake in adventures of all sorts, or choose your own path.
Join those brave few who have dared to discover the mysteries of Genesis in this new medieval third person MMORPG"
Infernal Race Preview: ,
Trees Preview:, ,
UI Preview:, ,
Some Concept Art:,
Human And Dryad Races Preview:
Races And Classes Info:
Every race has its own class. So you can't choose a class from another Race.
Race - Classes
Dragon - Feral, Pyromancer, Scout, Warlord
Dryad - Protector, Ranger, Warder
Ethereal - Caster, Guardian, Warrior
Human - Archer, Assassin, Destroyer, Knight, Magus, Martial Arts
Infernal - Berserker, Necromancer, Warlock
In the future more classes and races may be added!
Some General Gameplay Info:
Skill-Based Combat Combat is implemented with class skills, weapons, and magic. Players fight with their provided weapon and hit their target when they see fit [HITBOX COMBAT] Kingdom vs Kingdom Each race has their own kingdom. Each kingdom has the ability to maintain or regulate trade within the race, form alliances with other kingdoms, and start wars with others as well. It is recommended that players work together in times of war to create and build defensive and offensive positions in their own territory. Professions Personal Personal professions are jobs that players regulate on their own. They may level up their skill in their profession as little or as much as they want. Blacksmith Wood Crafter Alchemist Enchanter Fisher Hunter Chef Kingdom Kingdom professions are highly encouraged for a player to climb through levels and ranks. Kingdom professions directly relate to the player’s position in the kingdom and what they can do to contribute. Constructor Politician Detailed Gameplay Mechanics Movement Land Player moves and sees their character in a 3rd person perspective Player uses W, A, S, D keys to move their character in a specific direction Player has a default running speed, but may sprint by holding down the left shift key Player can move the camera freely with their mouse, rotating smoothly around their playable character When holding down a key to go forward, the character follows the direction the camera is facing Air Flight can be activated by pressing the spacebar twice in tandem Flight directions can be changed smoothly with W, A, S, D keys Flight speed may be increased by holding down the left shift key, though is only available as a burst for a few seconds Player may come down from flight by pressing the control key, though flight may be stopped, as it is not everlasting Flight lasts for a certain time and needs to recharge for the same amount of seconds Mounts Mounts allow the player to increase their speed by a certain amount Mounts can be controlled using the W, A, S, D keys Player can move the camera freely with their mouse, rotating smoothly around their playable character and mount When holding down a key to go forward, the character and mount follows the direction the camera is facing Water Ships Ships and boats are accessible and controlled by the player and can only be used on lakes, oceans, and rivers, depending on the size Ship and boats can be controlled and turned by using W, A, S, D keys, but moving with the camera is not an option Turning speeds are generally low, however forward speeds depend on the player and weather Swimming Within the water, the player’s movement speed is decreased compared to running on land Player can control the direction the character goes by using W, A, S, D keys Mouse is used to move the camera freely and smoothly around their character Player Camera Player camera is moved smoothly with the mouse, rotating around their character Camera speed and camera distance from character can be edited Player Interactions NPCs NPCs can be activated by the player with the ‘E’ key or by engaging in combat with them Non-Hostile NPCs will engage in dialogue with the player or offer an objective quest. When this occurs, the camera will focus on the activated NPC and text dialogue will run across the screen according to the script Hostile NPCs can be activated by moving into their trigger zones to activate combat or by attacking with any skill or weapon Special NPCs, such as merchants and bankers, can offer and store items to players Items The player can interact with simple items across the map. These items are playable and can either be equipped or consumed by the player. The items are called ‘free world items’. These exist as a single object in the world and can be picked up by the player. The item then disappears and will later respawn for another player. Quest items are also free world, but do not disappear for other players. However, it does disappear for the player who has already acquired the item, but does not respawn. Quests/Missions Quests, given by NPCs, mission noticeboards, and items, will be available for the player to take or ignore The player has the option to accept the quest, but must activate the NPC or item beforehand Objectives can be completed by activating the previously engaged starting points Character Character Creation The player will be able to create their character and adjust each aspect as shown below: Gender Male Female Body Shape Slim Average Large Height Body Texture Muscular Average Smooth Hair Color Style Eyes Color Skin Color Scars/Blemishes Wings [Dragon, Ethereal] Color Shape Size Horns [Dragon, Infernal] Size Shape Color Character Information Player will be able to access and see their character’s race, gender, guild, class, and stats within the character menu Player will be able to access and change their character’s equipment, inventory, and currency in the character menu Player will be able to access a quest journal Player will be able to access and see profession stats and level in the character menu Player will be able to access a mailbox. They can send and receive letters and items from other players and the quest system Combat Classes Player will have the choice between many classes when they create their character Classes determine your basic role in the game; tank, DPS, etc. Classes give the player different skills, depending on what they choose Skill Lines Passive Passive skills give the player buffs, such as defense or attack boosts Offensive Offensive skills give the player more options of attack Weapons Depending on the class, the player will receive a weapon that contributes to the class skill line and offensive attacks Attack Options The player can do a simple attack, depending on their weapon, by clicking the left mouse button The player can do a simple block, depending on their weapon, by holding the right mouse button The player can perform a power attack, depending on their weapon, by holding down the left mouse button The player has access to all their class skill on a skill bar. This skill bar can be used by pressing a variety of number buttons [1, 2, 3, 4, 5] Combat Gameplay Player can use the available skills and weapons to defeat enemies by bringing their health points down to zero There are two types of enemies: Neutral and Aggressive. Neutral enemies will not attack the player unless provoked. Hostile enemies will attack the player if they get too close to their trigger zone or if they are attacked. Combat against enemies uses hitboxes. When the player uses a skill near an enemy, it will affect the enemy's hitbox and health points. If the player is not within the vicinity of a hitbox, their skills and weapons will have no effect.
Personal Blacksmith (anything that include hard materials, such as steel, iron) Includes crafting armour, weapons, and ingots out of metal Progress: Smelt Ores to obtain certain material or use already made ones Progress2: Material into weapons or armour or tools Progress3: Repair any broken or damaged weapon or tools Jewelcrafting (all types of gems “jewelry”) create passive items, such a rings, necklaces, bracelet, earring and other accessories to give the player a boost in their skills and upgrade unique aspects of armour and weapons with gems plus make keys to open treasure chests They can create special flasks made out of gems to provide to alchemy better stats and refillable making it cheaper Miner Miner uses pickaxe to obtain certain materials such as ores, clay, and gems (jewels) Clothier They can make leather armour and clothing, they focus on giving utility to certain things, a clothes for fisher so you can fish faster, a clothes for hunter, and what we all love, beautiful clothes to show off, and other factions, like providing decent Cloths that gives utility for assassin. They can use special leathers to make armour/clothes, cape, boots, gloves, leather, hard leather, special leather can can later introduce to the game They use raw materials in general Wood Crafter (all items made by wood) Includes chopping trees, providing lumber, creating objects (create projectiles) using wood materials (boats, defenses, etc.) Create arrows, Defense system, walls, anything involving woods and the better type of wood, the more advantages you’ll have Alchemist Alchemists use ingredients to create a plethora of items. Some of these include: healing elixirs, curing poisoning and regeneration, making charms to unlock seals on certain items or treasures, Farming Allows you to grow of crops and allows you to create shrubs for planting. Tools: Rake, Seed Dibber, Watering Can, Spade, Gardening Trowel etc… Depending on the Seed type, it’ll produce flowers, herb and cactus which can be sold to Alchemist, hops can be used to bait animals for hunting, and other type of seeds can be used for cooking. Basically can plant and grow fruits, vegetables, herbs, or trees Chef Chefs take fish, meat, and other foods and combine them into meals using recipes. Chefs get these item by either following the fishing skill line, or the hunting skill line. potions. Fisher Fishers make a living by traveling through rivers, lakes, and oceans to catch fish and other sea creatures. There are many fishing tools and bait which will decide what type of fish you’ll get, also fish can be used by alchemist to make unique flasks and food such as ( fish Soup with elixirs from alchimist) Increase the XP Gained From combat by 80%. Another random fish with other type of elixir can provide for example recovers 35k hp over 20 seconds, Increases Attack Power by 5 for 30 min, Increases Health Regen by 250 for 30 min, Increases Evasion for 30 Min. Hunter Hunters make a living by traveling through forests and plains to hunt deer, wolves, rabbits, and other creatures. Hunter can tame certain animals that he can use for his advantage such as horse for traveling, can take leather out of animals to use it or sell it to clothier, can take his blood for alchemist, plus hunting a special animal and capturing it will get you rewards, and taming animals Divination Similar to blade and soul, their Soul system which they simply obtain it by chests and bosses, however we’ll create a Divination skill where player will be gathering and manufacturing, Players gather the divine energy from wisps which we place randomly for temporary time, we’ll have a certain main locations in risky places where players might end up fighting for it, there will be type of wisps such as Gleaming, Lustrous, Luminous etc… Divination can be used to empower the body and make it stronger, and can be used for Transmutation, where they can turn lower level resources into higher level resources, and can be used to teleport things from your inventory to your bank (some limitations will apply on this) Acrobatics Acrobatics is basically all of the tumbling and performance type feats that gymnasts do. An acrobatic profession in an MMO would give the player the option to increase stamina, speed, and more. Some examples of what an acrobat would do that a normal player couldn't, would be climbing up walls, hopping over fences smoothly, and have a better chances at sneaking and stealing. Note: Personal Professions can be used for certain objectives in kingdom system, which can be useful Note2: One Character can master all professions
Edited by BioCloudEntertainment, 13 January 2017 - 03:44 PM.