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[GR] Μπορεί να γίνει να δείχνει το id διπλά από το item? δηλαδή κάπως έτσι όπως στο minecraft.. :D

Screenshot_1.png

ofc it's easy

 

3b40c10bc40f43eba088b055572a7d1a.png f9bd07f503e5415b9f680edcbbe257c3.png

 

It's gonna be your HIGHLY MODIFIED AND TOP SECRET PATCH YOU WILL HAVE FOR YOUR PRO DEVELOPMENT REASONS.

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  • 2 years later...
On 1/6/2017 at 11:03 PM, Reborn12 said:

Just a spam in your chat :D


could be like this to avoid spam chat :D
 

if (_ctrlPressed && activeChar.isGM()) activeChar.sendPacket(new CreatureSay(0, Say2.PARTY, "Name", ":" + item.getItemName() + " | Item ID:" +  
			item.getItemId()));

 

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On 1/18/2017 at 3:47 AM, Hater’ said:

ofc it's easy


.........
 

It's gonna be your HIGHLY MODIFIED AND TOP SECRET PATCH YOU WILL HAVE FOR YOUR PRO DEVELOPMENT REASONS.



You can add on your interface ToolTip.uc just 1 line to do that -.- and keep it for your self...

//Additional Name
if (Len(Item.AdditionalName)>0)
{
        StartItem();
        m_Info.eType = DIT_TEXT;
        m_Info.t_bDrawOneLine = true;
        m_Info.t_color.R = 255;
        m_Info.t_color.G = 217;
        m_Info.t_color.B = 105;
        m_Info.t_color.A = 255;
-       m_Info.t_strText = " " $ Item.AdditionalName;
+      m_Info.t_strText = " (" $ Item.ID $ ") " $ Item.AdditionalName;
        EndItem();
}

Edited by StinkyMadness
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On 1/28/2019 at 7:45 AM, StinkyMadness said:



You can add on your interface ToolTip.uc just 1 line to do that -.- and keep it for your self...

//Additional Name
if (Len(Item.AdditionalName)>0)
{
        StartItem();
        m_Info.eType = DIT_TEXT;
        m_Info.t_bDrawOneLine = true;
        m_Info.t_color.R = 255;
        m_Info.t_color.G = 217;
        m_Info.t_color.B = 105;
        m_Info.t_color.A = 255;
-       m_Info.t_strText = " " $ Item.AdditionalName;
+      m_Info.t_strText = " (" $ Item.ID $ ") " $ Item.AdditionalName;
        EndItem();
}

 

Sometimes, things are way easier... When i wanted something similar i ended up with the following code instead of the line you shared.

 

function OnClickItem( String strID, int index )
{
	Local ItemInfo info;
	Local ItemWindowHandle a_hItemWindow;
	a_hItemWindow = ItemWindowHandle(GetHandle("InventoryWnd" $ ".InventoryItem"));
	a_hItemWindow.GetItem(index, info);
	sendMessage("ItemID: " $ info.ClassID ,true);
	sendMessage("ObjectID: " $ info.ServerID ,false);
}

function sendMessage(String text,bool serverId)
{
	local Color	color;
	NormalChat = ChatWindowHandle( GetHandle("ChatWnd.NormalChat") );
	if (serverId)
	{
		Color.R = 153;
		Color.G = 102;
		Color.B = 0;
	}
	else
	{
		Color.R = 102;
		Color.G = 153;
		Color.B = 0;
	}
	color.A = 255;
	NormalChat.AddString(text, color );
}

in InventoryWnd

 

edit: the above code is sending itemid,objid when you click an item with left click :P

Edited by melron
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5 hours ago, melron said:

 

Sometimes, things are way easier... When i wanted something similar i ended up with the following code instead of the line you shared.


...........
 

in InventoryWnd

 

edit: the above code is sending itemid,objid when you click an item with left click :P


i make it on tooltip so i can see the itemId everywhere, My Inventory, Player Inventory, Player Wharehouse and Multisell/Shops ^_^ (This change is only on my interface not same for players :P

Edited by StinkyMadness
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