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zilbe333

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/targetnext is purely client sided. It calls

public: virtual struct User * __thiscall UNetworkHandler::GetNearestCreature(float,int)

where one argument was the radius to search ~~

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/targetnext is purely client sided. It calls

public: virtual struct User * __thiscall UNetworkHandler::GetNearestCreature(float,int)

where one argument was the radius to search ~~

Tnanks for reply,

In which file can I find this?

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