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Neophron: Symbols Buffs Over The Head [With A Timer]


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Symbols Buffs Over The Head:
 

 

 http://rawr.su/uploads/monthly_08_2016/post-501-0-58811300-1472167734.gif
 

The experimental set of 15 (so far) symbols: Frenzy / Guts / Zealot / Ultimate Evasion / Celestial Shield / Angelic Icon / Touch of Life / Ultimate Defence / Mystic Immunity / Vengeance / Force Barrier / Sonic Barrier / Servitor Empowerment / Dodge / Counter Attack

 

 
Hang over the character's head as much as there is a buff. Around each scale-timer.
 
http://rawr.su/uploads/monthly_09_2016/post-501-0-56448300-1473248762.png

 
Folding symbols - on the floors.
 
http://rawr.su/uploads/monthly_08_2016/post-501-0-45528100-1472168741.png
 
At your request, added display Overlord`s debuff range:
 
http://rawr.su/uploads/monthly_09_2016/post-501-0-61505300-1472964348.png
 

Exclusive Icon:
 


http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngOverlord Skillshttp://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
 
http://rawr.su/uploads/monthly_10_2016/post-501-0-08274800-1477097770.png 

 
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngHot Springs Effects:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-56030800-1477097892.png 

 
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngAugment Active Skills:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png

 
http://rawr.su/uploads/monthly_11_2015/post-1-0-32912800-1448218524.png
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngCharge skill (Gladiator/Tyrant)http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-58476800-1477098112.png 
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngPotions СP/HP/MP:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-10928700-1477098230.png 
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngElixires CP/HP (S Grade):http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
 

http://rawr.su/uploads/monthly_10_2016/post-501-0-15464300-1477098315.png 
 

For Interlude.
 
Bug Fix: Start the animation and the timer goes with the appearance buff, rather than the beginning of his caste.
Bug Fix: Correct location at Ultimate Evasion.
General Fix: Can be used in conjunction with any other patches.
General Fix: "Default animation" saved.
Bug Fix: Celestial spawn on target.
Bug Fix: No delay at Celestial spawn.

 

Author: Neophron 
Free Patch / No Support
 
Password: nphrnbyrawr


 
post-180651-0-54822100-1472851300.png
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good job, nice, but if zoom out then icon be very small, anyways good job

If the character is so far away from u, then it is not a threat to u =)

 

 

 

Static size would be needed then. Yeah, nice stuff.

 

Maybe one day =)

Edited by L2Neophron
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@ L2Neophron
 

 

Very good share man, if you are able to add angelic icon, touch of life and celestial in the future it would be perfect.

 
May i ask you how did you change the name of lineageeffect.u and Skill.usk to your own custom own and still make it work?
I want to have multiple patches shared online but i am not able to have 2x lineageeffect.u and Skill.usk files.
Can you explain me how to do something like that?
Basically i am asking how did you do the follow 

 

 

General Fix: Can be used in conjunction with any other patches.

 

 

PS: i am trying to get only dominator debuffs green cycle effects from PROGRAMMING patch and add it to latest L2Patch since L2Patch offers me higher fps but i want to also have the dominator debuffs green cycle from PROGRAMMING (Video preview of the effect: https://www.youtube.com/watch?v=_3pYqV2nqj0&feature=youtu.be&t=2m3s ) and your skill symbols, but both L2Patch and PROGRAMMING use same files names and seems like simple rename does not work xD [basically i am trying to use L2Patch with your patch and dominator green cycle from PROGRAMMING patch]

Edited by Stone
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all the .usk files under animations folder can be used with correct call in skillgrp (thats obviously not a problem), all you have to do is to make custom package imports in that .usk file - that allows you to use methods from files other than lineageeffect

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@ L2Neophron

 

 

Very good share man, if you are able to add angelic icon, touch of life and celestial in the future it would be perfect.

 

May i ask you how did you change the name of lineageeffect.u and Skill.usk to your own custom own and still make it work?

I want to have multiple patches shared online but i am not able to have 2x lineageeffect.u and Skill.usk files.

Can you explain me how to do something like that?

Basically i am asking how did you do the follow 

 

 

PS: i am trying to get only dominator debuffs green cycle effects from PROGRAMMING patch and add it to latest L2Patch since L2Patch offers me higher fps but i want to also have the dominator debuffs green cycle from PROGRAMMING (Video preview of the effect: https://www.youtube.com/watch?v=_3pYqV2nqj0&feature=youtu.be&t=2m3s ) and your skill symbols, but both L2Patch and PROGRAMMING use same files names and seems like simple rename does not work xD [basically i am trying to use L2Patch with your patch and dominator green cycle from PROGRAMMING patch]

 

You want to use these symbols combining them with other patches in the animation and icons?
 
Just use the L2 FileEdit, opening it a (your)skillgrp.dat:
 
Find the ID of the animation and change the effect on my link:

 

UE       111  - NPHRN_skill.phenomenon.275

Frenzy  176 - skill.mo.78 NPHRN_skill.phenomenon.276

Zealot  420 - skill.mo.78 NPHRN_skill.phenomenon.274

 

Edited by L2Neophron
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You want to use these symbols combining them with other patches in the animation and icons?
 
Just use the L2 FileEdit, opening it a (your)skillgrp.dat:
 
Find the ID of the animation and change the effect on my link:

 

UE       111  - NPHRN_skill.phenomenon.275

Frenzy  176 - skill.mo.78 NPHRN_skill.phenomenon.276

Zealot  420 - skill.mo.78 NPHRN_skill.phenomenon.274

 

 

that doesnt work for me

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that doesnt work for me

post-180651-0-28682800-1472381917_thumb.png

 

Just put all the files in the right places:

 

NPHRN_Skill.usk - Animations

NPHRN_Effect.u - System

NPHRN_LET - Systextures

 

If does not work, then you're doing something wrong.

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Update:

 

post-501-0-80520500-1472455697.pngpost-501-0-64928800-1472455707.pngpost-501-0-72252100-1472455713.png

You are a fucking monster dude nice share (Btw celestial seems a bit out of position but everything is fine i will test it and reply back with comments)

Can i make a custom request for the next update?

Can you add something like that for dominator debuffs range (It is already shared (PROGRAMMING Patch) but it would be good if you can have it in 1 patch/file likes yours)

 

EDIT: There is a problem with celestial, when you use it on another player the icon appears on your name rather than the target who got the celestial and when you use it on and the icon appears with 1 second delay and disappears 1 second after the effect is over. Touch of life and angelic icon is working fine though

Edited by Stone
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You are a fucking monster dude nice share (Btw celestial seems a bit out of position but everything is fine i will test it and reply back with comments)

Can i make a custom request for the next update?

Can you add something like that for dominator debuffs range (It is already shared (PROGRAMMING Patch) but it would be good if you can have it in 1 patch/file likes yours)

Thanks ;) 

 

I do something like to this.

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