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Compile Server - Set Up - Make Online - Add Java Codes - Client Modify 19/4/2016


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316t73p.png

 

Welcome to my guide on "how to create a L2 server". Took me hours to record and i hope people can easily follow.
but i'll continue updating here.
 
All 3 videos are about 45 minutes and in the description programs such as 
(Mysql - Navicat(full) - SVN - Eclipse - File editor e.t.c) are included.
 
You can ask any question you have freely. Questions like "can you make me an npc?" will be ignored.
 
1) How to create a Lineage Server:
Part 1: Compile pack
Part 2: Set up - Installation
Part 3: Log in - Admin
 
2) Adding Java Code in Project (Eclipse):
How to add JAVA codes in eclipse part 1 (code by WYATT) MultiFunctionZone shared
Part 1: Adding Java code
 
### Eclipse Workspace Patch 1.0
#P Core_Freya
Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java  (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java  (working copy)
@@ -205,8 +205,9 @@
        public static final byte ZONE_ALTERED = 19;
        public static final byte ZONE_NOBOOKMARK = 20;
        public static final byte ZONE_NOITEMDROP = 21;
+      public static final byte ZONE_MULTIFUNCTION = 22;
     
-      private final byte[] _zones = new byte[22];
+      private final byte[] _zones = new byte[23];
        protected byte _zoneValidateCounter = 4;
     
        private L2Character _debugger = null;
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (working copy)
@@ -170,6 +170,7 @@
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
@@ -5684,6 +5685,7 @@
                        // Add karma to attacker and increase its PK counter
                        setPvpKills(getPvpKills() + 1);
                     
+                      L2MultiFunctionZone.givereward(this);
                        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                        sendPacket(new UserInfo(this));
                        sendPacket(new ExBrExtraUserInfo(this));
Index: dist/game/config/MultiFunctionZone.properties
===================================================================
--- dist/game/config/MultiFunctionZone.properties      (revision 0)
+++ dist/game/config/MultiFunctionZone.properties      (revision 0)
@@ -0,0 +1,60 @@
+# ---------------------------------------------------------------------------
+# MultiFunctionZone - custom addon for your server
+# ---------------------------------------------------------------------------
+# This option will turn on PvP flag to all people when entering to the zone
+EnablePvP = True
+
+# If set to false, zone will be no-restart zone
+NoRestartZone = False
+
+# If set to false, zone will be no-logout zone
+NoLogoutZone = False
+
+# If set to false, zone will be no-store zone
+NoStoreZone = False
+
+# Give noblesse after revive?
+ReviveNoblesse = False
+
+# Heal after revive?
+ReviveHeal = False
+
+# Delay, in seconds, to wait before revive
+# 0 to disable
+ReviveDelay = 10
+
+# Set the spawn points where players will be teleported on revive, if enabled
+# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+
+# Random respawn radius
+RespawnRadius = 500
+
+# If set to true, players will take noblesse blessing when entering
+GiveNoblesse = True
+
+# Remove buffs when entering to the zone
+RemoveBuffs = False
+
+# Remove pets when entering to the zone
+RemovePets = False
+
+# Special rewards when hunting inside this zone
+# example: 57,100000;14720,1
+Rewards = 57,100000;14720,1
+
+# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
+# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
+Items = 728,7575,6383,1538
+
+# List of Grades that won't be usable inside this area and also will be unequiped when entering
+# example: D,C,B,A,S,S80,S84
+Grades = C,B,A
+
+# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
+# 0 to disable
+Enchant = 0
+
+# Players with one of that classes won't be able to enter to the zone
+# example: 93,85,12
+Classes = 92
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (working copy)
@@ -23,9 +23,11 @@
import com.l2jserver.gameserver.handler.ItemHandler;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.Race;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
@@ -113,6 +115,12 @@
                if (item == null)
                        return;
             
+              if(getClient().getActiveChar().isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.checkItem(item))
+              {
+                      getClient().getActiveChar().sendMessage("You cannot use "+item.getName()+" inside this zone.");
+                      return;
+              }
+             
                if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
                {
                        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (working copy)
@@ -17,12 +17,13 @@
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
-
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -87,6 +88,13 @@
                        return;
                }
             
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.restart_zone)
+              {
+                      player.sendMessage("You cannot restart while inside a Multifunction zone.");
+                      sendPacket(RestartResponse.valueOf(false));
+                      return;
+              }
+             
                // Prevent player from restarting if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.
Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (working copy)
@@ -43,7 +43,7 @@
{
        protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
     
-      protected final List<L2ItemInstance> _items;
+      public final List<L2ItemInstance> _items;
     
        protected ItemContainer()
        {
Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
@@ -0,0 +1,345 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Properties;
+import javolution.util.FastList;
+import com.l2jserver.gameserver.ThreadPoolManager;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
+import com.l2jserver.gameserver.model.zone.L2SpawnZone;
+import com.l2jserver.util.Rnd;
+
+/**
+ *
+ * @author Wyatt
+ * @version 1.3
+ *
+ */
+
+public class L2MultiFunctionZone extends L2SpawnZone
+{
+     
+      public L2MultiFunctionZone(int id)
+      {
+              super(id);
+              loadConfigs();
+      }
+     
+      public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
+      static int radius, enchant, revive_delay;
+      static int[][] spawn_loc;
+      L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
+      private static List<String> items = new FastList<String>();
+      private static List<String> grades = new FastList<String>(), classes = new FastList<String>();
+      public static List<int[]> rewards;
+      static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
+     
+      @Override
+      protected void onEnter(L2Character character)
+      {
+              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
+              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
+              if(!store_zone)
+                      character.setInsideZone(L2Character.ZONE_NOSTORE, true);
+             
+              if (character instanceof L2PcInstance)
+              {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
+                      {
+                              activeChar.teleToLocation(83597,147888,-3405);
+                              activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
+                              return;
+                      }
+                     
+                      for(L2ItemInstance o : activeChar.getInventory()._items)
+                      {
+                              if(o.isEquipable() && o.isEquipped() && !checkItem(o))
+                              {
+                                      int slot = activeChar.getInventory().getSlotFromItem(o);
+                                      activeChar.getInventory().unEquipItemInBodySlot(slot);
+                                      activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");
+                              }
+                      }
+                      activeChar.sendMessage("You entered in a MultiFunction zone.");
+                      clear(activeChar);
+                      if(give_noblesse)
+                      noblesse.getEffects(activeChar, activeChar); 
+                      if(pvp_enabled && activeChar.getPvpFlag() == 0)
+                              activeChar.updatePvPFlag(1);                 
+              }
+      }
+     
+      @Override
+      protected void onExit(L2Character character)
+      {
+              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
+              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
+              if(!store_zone)
+                      character.setInsideZone(L2Character.ZONE_NOSTORE, false);
+             
+              if (character instanceof L2PcInstance)
+              {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      activeChar.sendMessage("You left from a MultiFunction zone.");
+                     
+                      if(pvp_enabled)
+                              activeChar.stopPvPFlag(); 
+              }
+      }
+     
+      @Override
+      public void onDieInside(final L2Character character)
+      {
+              if (character instanceof L2PcInstance)
+          {
+                      final L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(revive)
+                      {
+                              ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+                              {
+                              @Override
+                                      public void run()
+                                      {
+                                      activeChar.doRevive();
+                                      heal(activeChar);
+                                      int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
+                                      activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
+                                      }
+                              },revive_delay*1000); 
+                      }
+          }
+      }
+
+      @Override
+      public void onReviveInside(L2Character character)
+      {     
+              if (character instanceof L2PcInstance)
+          {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(revive_noblesse)
+                              noblesse.getEffects(activeChar, activeChar); 
+                      if(revive_heal)
+                              heal(activeChar);
+          }
+      }
+     
+      private void clear (L2PcInstance player)
+      {
+              if(remove_buffs)
+              {
+                      player.stopAllEffectsExceptThoseThatLastThroughDeath();
+                      if(remove_pets)
+                      {
+                              L2Summon pet = player.getPet();
+                              if(pet!= null)
+                              {
+                                      pet.stopAllEffectsExceptThoseThatLastThroughDeath();
+                                      pet.unSummon(player); 
+                              }     
+                      }
+              }
+              else
+              {
+                      if(remove_pets)
+                      {
+                              L2Summon pet = player.getPet();
+                              if(pet!= null)
+                              {
+                                      pet.unSummon(player); 
+                              }     
+                      }
+              }
+      }
+     
+      static void heal(L2PcInstance activeChar)
+      {
+              activeChar.setCurrentHp(activeChar.getMaxHp());
+              activeChar.setCurrentCp(activeChar.getMaxCp());
+              activeChar.setCurrentMp(activeChar.getMaxMp());
+      }
+     
+      public static void givereward(L2PcInstance player)
+      {
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
+              {
+                      for (int[] reward : rewards)
+                      {
+                              PcInventory inv = player.getInventory();
+                              inv.addItem("Custom Reward", reward[0], reward[1], player,  player); 
+                      }
+              }
+      }
+     
+      public static boolean checkItem (L2ItemInstance item)
+      {
+              int o = item.getItem().getCrystalType();
+              int e = item.getEnchantLevel();
+             
+              if(enchant != 0 && e >= enchant)
+              {
+                      return false;
+              }
+             
+              if(grades.contains(gradeNames[o]))
+                      return false;
+
+              if(items != null && items.contains(""+item.getItemId()))
+                      return false;
+              return true;
+      }
+     
+      private static void loadConfigs()
+      {
+              try
+              {
+                      Properties prop = new Properties();
+                      prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
+                      pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
+                      spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
+                      revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
+                      if(revive_delay != 0)
+                      {
+                              revive = true;
+                      }
+                      give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
+                      String[] propertySplit = prop.getProperty("Items", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      items.add(i);
+                              }
+                      }
+                      propertySplit = prop.getProperty("Grades", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
+                                              grades.add(i);
+                              }
+                      }
+                      propertySplit = prop.getProperty("Classes", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      classes.add(i);
+                              }
+                      }
+                      radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
+                      enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
+                      remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
+                      remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
+                      restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
+                      store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
+                      logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
+                      revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
+                      revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
+                      rewards = new ArrayList<int[]>();
+                      propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
+                      for (String reward : propertySplit)
+                      {
+                              String[] rewardSplit = reward.split(",");
+                              if (rewardSplit.length == 2)
+                              {
+                                      try
+                                      {
+                                              rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
+                                      }
+                                      catch (NumberFormatException nfe)
+                                      {
+                                      }
+                              }
+                      }
+              }
+              catch(Exception e)
+              {
+                      e.printStackTrace();
+              }
+      }     
+     
+      private static int[][] parseItemsList(String line)
+      {
+              final String[] propertySplit = line.split(";");
+              if (propertySplit.length == 0)
+                      return null;
+
+              int i = 0;
+              String[] valueSplit;
+              final int[][] result = new int[propertySplit.length][];
+              for (String value : propertySplit)
+              {
+                      valueSplit = value.split(",");
+                      if (valueSplit.length != 3)
+                      {
+                              return null;
+                      }
+
+                      result[i] = new int[3];
+                      try
+                      {
+                              result[i][0] = Integer.parseInt(valueSplit[0]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      try
+                      {
+                              result[i][1] = Integer.parseInt(valueSplit[1]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      try
+                      {
+                              result[i][2] = Integer.parseInt(valueSplit[2]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      i++;
+              }
+              return result;
+      }
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)
@@ -27,6 +27,7 @@
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;

/**
* sample
@@ -62,7 +63,7 @@
                     
                }
                _charObjId = cha.getObjectId();
-              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
+              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
                if (cha instanceof L2Attackable)
                        _sweepable = ((L2Attackable)cha).isSweepActive();
             
Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (working copy)
@@ -21,7 +21,9 @@
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -83,6 +85,13 @@
                        return;
                }
             
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.logout_zone)
+              {
+                      player.sendMessage("You cannot logout while inside a Multifunction zone.");
+                      player.sendPacket(ActionFailed.STATIC_PACKET);
+                      return;
+              }
+             
                // Prevent player from logging out if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/zones/peace_zones.xml
===================================================================
--- dist/game/data/zones/peace_zones.xml        (revision 9174)
+++ dist/game/data/zones/peace_zones.xml        (working copy)
@@ -978,4 +978,10 @@
                <node X="-113768" Y="-150965" />
                <node X="-115424" Y="-150965" />
        </zone>
+      <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+              <node X="130000" Y="160000" />
+              <node X="130000" Y="130000" />
+              <node X="160000" Y="130000" />
+              <node X="160000" Y="160000" />
+      </zone>
</list>
\ No newline at end of file

(Ps code is adopted for L2J pack, any other pack might mislead the with the structure of this code).

 

Part 2: Adding Java code

https://www.youtube.com/watch?v=3-wS2DnoJ5M#!

 
 
Soon i'll update those tutorials for GIT and i'll add some more.
*Please do not re-share my tutorials as far as i saw in other forums from random people who no give credits.. (ElitePvPers e.t.c)
Edited by AccessDenied
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Nice work. One suggestion is about Navicat. Navicat is not free and you need to pay or download illegal from torrent sites. Don't use it! Use HeidiSQL instead,it's free and opensource project!

Website: http://www.heidisql.com/

 

I highly recommended to add this alternative option in your main post.

 

Thank you!

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Nice work. One suggestion is about Navicat. Navicat is not free and you need to pay or download illegal from torrent sites. Don't use it! Use HeidiSQL instead,it's free and opensource project!

Website: http://www.heidisql.com/

 

I highly recommended to add this alternative option in your main post.

 

Thank you!

Thanks, well i'll replace those 3 videos with an update ill probably make this weekend using GIT and Gradle and i'll consider of switch to Heidi even tho

let's admit it.. there is not even 1 person who buy things or use open sources when he can download pirated software, wont bother him because is ilegal.

 

When i find time, i'll update with more tutorials and imma make a massive "how to" so people wont search in different forums or categories or youtube.

Client, server, quests, modify, add, npc's, everything in 1. 

Also imma solve - answer into small codes - problems ..

 

I had like 550-600+ people in 8 months added me for things like this.. my skype is full and i daily delete 

 

Ps. ill keep those videos alive cause as far people told me that they are the best tutorials ever made, short, easy, cover all poblems and simple (as youtube comments say).

 

 

Or you know...use mysql workbench which is pretty damn good.

Yes i saw that but i dont want introduce new things make it harder for them elfo Navicat is 2 click and easy interface for sql

Edited by AccessDenied
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Yes i saw that but i dont want introduce new things make it harder for them elfo Navicat is 2 click and easy interface for sql

And paid to use too.

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And paid to use too.

Paid is a term that tend to fade out in our days and you know that...

 

I'm gonna give you +1 for the effort. :lol:

Tnx honey, next weekend i'll add more tuts.

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1 Question.

 

I had check-out svn from acis free source, had some changes and i want to have trac like other project to know and remember what i changed. I created svn on www.projectlocker.com. created svn space.

 

now how to upload files on that site?

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1 Question.

 

I had check-out svn from acis free source, had some changes and i want to have trac like other project to know and remember what i changed. I created svn on www.projectlocker.com. created svn space.

 

now how to upload files on that site?

Just use https://github.com and follow informations..

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  • 2 weeks later...

ok followed this tutorial, and i'v downloaded this Eclips EE.. so i follow the steps i found this guys chose from Window in Eclips program (( Show window >> Other >> SVN )) 


I CAN"T FOUND SVN >_<  check the photo 


post-184768-0-90160200-1463163027_thumb.jpg

Edited by thelol
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ok followed this tutorial, and i'v downloaded this Eclips EE.. so i follow the steps i found this guys chose from Window in Eclips program (( Show window >> Other >> SVN )) 

I CAN"T FOUND SVN >_<  check the photo 

 

Before you post something why u no just read the description or the 50000 comments i added on the video where i explain how u get the SVN into eclipse?

Stop being lazy people... 5 bubbles + description + comments yet u post where the SVN is...

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