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Dynasty/icarus/vesper/freya Weapons For Interlude (+Xml)


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  • 2 weeks later...
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<item id="10504" type="Weapon" name="Recurve Thorne Bow">
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="random_damage" val="5" />
		<set name="attack_range" val="500" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="crystal_count" val="6581" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1850" />
		<set name="price" val="205668000" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="mp_consume" val="12" />
		<set name="reuse_delay" val="1500" />
		<for>
			<set order="0x08" stat="pAtk" val="794" />
			<set order="0x08" stat="pAtk" val="192" />
			<set order="0x08" stat="rCrit" val="12" />
			<sub order="0x10" stat="accCombat" val="3" />
			<set order="0x08" stat="pAtkSpd" val="293" />
			<enchant val="0" order="0x0C" stat="pAtk" />
			<enchant val="0" order="0x0C" stat="mAtk" />
		</for>

Big difference on p atck

<item id="10404" type="Weapon" name="Skull Carnium Bow">
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="random_damage" val="5" />
		<set name="attack_range" val="500" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="crystal_count" val="5488" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1850" />
		<set name="price" val="171530000" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="mp_consume" val="12" />
		<set name="reuse_delay" val="1500" />
		<for>
			<set order="0x08" stat="pAtk" val="768" />
			<set order="0x08" stat="mAtk" val="183" />
			<set order="0x08" stat="rCrit" val="12" />
			<sub order="0x10" stat="accCombat" val="3" />
			<set order="0x08" stat="pAtkSpd" val="293" />
			<enchant val="0" order="0x0C" stat="pAtk" />
			<enchant val="0" order="0x0C" stat="mAtk" />
		</for>

any1 have test this weapons? I add on my server interlude acis but Recurve Thorne Bow need more p.attck from Skull Carnium Bow

Recurve Thorne Bow on char 1500 p attck and Skull Carnium Bow 3500 p attck...

Edited by PrO_jeCt
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  • 2 weeks later...

Very nice!

 

Thank you.

 

EDIT:

 

Well, a bit sad :'(, unk is not good way

 

pYcHED6.jpg

 

 

anyway Thanks :'(

the only 2 weapons that use unk is these 2 because they are animated

rest dont

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Is the stats tested-balanced?  :)

No, are just some stats. Each server should balance it's skills/ items :) Even more if they are custom.

But anyway, they are kinda balanced since they are using almost same stats as the retail ones.

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  • 2 weeks later...

When you share something you share it

Complete Sql Files Are missing

 

But Nice Share Keep Work +1

its designed to be used on acis which doesnt need sql LOL

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Trust Me Some Peoples Need This File

 

Just Upload It Its not hard to do it

you can do it yourself if its not hard to do

people dont use frozen and they shouldnt use it either

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