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[Manual] Export Compiling And Creating An Npc Effects


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Export Compiling and Creating an NPC effects
 
nobody teach not suggest I do not do for you,
who does understand everything, he did.
 
Enjoy watching !!!
 

 

Edited by ◄√i®uS►
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He thinks, that you use a special unrealeditor for compiling the .uc But i think you use postal editor as i saw in the video, am i right?

i dont think you compile with postal xd

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He thinks, that you use a special unrealeditor for compiling the .uc But i think you use postal editor as i saw in the video, am i right?

 

you need to pay attention in video, he uses unreal2 to compile class.

 

~

 

 

what do you mean by upload?

 

 

i mean: you put your file in cloud, so that we can download...

Example: Your files in yadi.sk .

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you need to pay attention in video, he uses unreal2 to compile class.

 

~

 

 

 

 

i mean: you put your file in cloud, so that we can download...

Example: Your files in yadi.sk .

http://www.maxcheaters.com/topic/199451-download-unrealengine2-runtime/

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Ech, i got into some troubles with compiling LineagePawn.uc. Do you need that to compile other scripts?

Log: Compiling LineagePawn
Error: C:\UnrealEngine2Runtime\LineageWarrior\Classes\LineagePawn.uc(390) : Error, Bad or missing expression in '='
Log: Compile aborted due to errors.
Log: Success - 0 error(s), 1 warning(s)

P.s i used utpt to get scripts..

P.s.s i saw that ◄√i®uS► used his own software to get the Emitters :| idk how to get them :D

Also i tried to decrypt the .u file then putting it but the engine doesn't like it for some odd reason, it tries to recompile (also added the .int)

Edited by domis045
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