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I actually counted right and in 7 minutes i farm 19k mc. I am ertheia. Not everyone plays WL.  Fortuna? Its a party instance.  I have 3 days left of my epics... what then?

If people make  1 mil MC per hour i guess why people keep shouting to sell coin of luck the whole day without answers, yea.

Im 105, cant join kartia aswell :)

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ertheia are the best farmers out there, cuz of dmg x5 passive/ steel mind x5 dmg on normal hit, u can kill fortuna instance raids in 30 secs with good party, if ur alone, just go gog , u drop any mob in few seconds 1mil gc/hour. srsly, all it takes is some play time. if u dont like smt, it s not ur style, u can play somewhere else.

 

 

l2 is an mmorpg, and we tend and are retail like server, with retail like game mechanics, in fact the only server out the with retail like god infinite odyssey game mechanics working, and with no wipes whatsoever. (mesmerizing system, god dye bonuses, god IO attribute system, hidden ability skills, m acc/evas retail like, the only server where daggers work as in god, blows have sounds and animations as on retail, , and i can continue till tomorow, debuff landing depending on wit, crit dmg reduction off like / m crit dmg vulnerability, p crit dmg vulnerability, skill critical chance, etc and all new functions working as should, masteries working as hould for the skill they should, ), we have test lab on youtube also. 

 

we make more updates game related in a week then most servers in a year. 

 

if investing few days to get top gear , that will belong to you forever (last server we did started in 2008 and still going strong) is too much time, then with all due respect, you shoulnd t play an mmoRPG character building, world exploring game such as l2 is in it s core. of course there are tons of scripted event servers where u can play few minutes and in few days you are bored as fuck, if , ofc, u don t care that it s totally custom l2 skills and game play they have, at lineage2ertheia it s not the case.

Also, all items can be acheived without donations, top enchants with destruction scrolls that are available and cheap for all, it s just a matter of time, all raids are instanced, except baium and valakas, wich respawn 2 days, lindvior respawn 2 days since it s a global raid also, antharas instance 1-15 each month. it usually takes 5-7 ppl to kill any epic or 2 party of average players. SO NO pay2win here as on other servers, donators do not get anything that normal players cannot get also, wich sadly makes our investing power pretty low, since adds cost a lot, and we do not make wipes like other servers who just rename their server and relaunch with a different name in few months so they can squeeze some more out of possible donators. shame.

 

lineage%202%20ertheia%20free%20epics%20e

Edited by rockk
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I switched to mage [i got bored] and i regret but yea, I sill got a friendly clan. My farm is even worse (17k in 10 mins in garden of genesi) but dem sacrifices.

I heard level 4 talismans coming, even more farm , yay

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  • 3 weeks later...

it s not a test server, is the only server withotu wipes, so 1 week to get full is not "hard" by any means.  well, whatever floats ur boat, but this is l2, if u dont have time to play it... why bother?
 

Best server ever. 1 hit from another player = dead  :not bad:

maybe if ur naked /facefoot or u confuse servers, archers are not by far the biggest dd on server, daggers are much more dangerous or even evis with their steel mind... best pve s ever. 

Edited by babyjason
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  • 3 months later...

1 week? fck man

now the GoG mobs drop 150 mc instead of 250. yay. Good luck with newbies catching up old players :D

250 mc -300 mc is, but it s not important. 

 

u are not a representative player for the server, go back to your event servers with no farm, no brain power, full custom and full wipes with l2j freya core and new client support, the choice is yours, do not try to transform a server to your liking, when you do not want to play l2, u just want to log, play 10 mins and log out. I can suggest tetris or mortal kombat for cheap trills, super mario might be too much demanding probably for your time and will to actually play a game, i do not understand why u try to play l2, wich is a role playing game that demands thinking, building char and time to play and to achieve something.

 

THIS server is the ONLY ONE with god core, god game mechanics,  has no wipes, and has retail game mechanics, that is what is written that is what u get, if u do not have the time or will or brain power to play  go somewhere else. Plenty of trash servers with no farm and ridiculous game mechanics and events out there, no pay to win here unlike on other servers (we are 3 ppl, 30 year + each, with jobs so we don t need anything), no 100 gms here, unlike on other servers (more gms = more corruption) , i am the gm for 7 years now, alone, all logged, and there are players who have 6 years allready , considering it s a high rate server where u get everything in max a week or so, it s a huge achievement. We worked our ass off achieving this, after 8 hours of work, go home and workf 4-6 hours daily on the server, or on the weekends 8-10 hours even, pay for best geodata, pay for best antibot, and so on, test for hours game mechanics, you can check our youtube test lab, each game mechanics tested, working, we in fact have the only god servers where daggers have blow skill effects and correct sounds, formulas, mesmerizing effect, CORRECT buff stacking and debuff stacking, correct invulnerability types, new IO attribute system cap 999 with correct bonuses and i could continue for 4 pages... this is not a free l2j server with some custom settings, it s a unique project started in 2012 from god tauti with god core, not some hi5 l2j with new client protocols compatibility like all others and tons of exploits since there are countless of commits from ppl or just copies of copies. We are not perfect by far, but we done something unique, and i , as someone who played this game for 10 years since 2004 c1, am proud off, too bad we don t have more time for it, since we have jobs in real life , wich guarantees that we can afford the server, without wipes , like all other servers do. 

 

Playing here is a priviledge not a right, no wipes ever, retail game mechanics worked on for years. this is what s written this is what u get.

 

PS: i just saw you on another topic advertising other private server, suddenly your QQ makes sense. waste of time.

Edited by rockk
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ended on "god game mechanics"

doubt that god game mechanics rely for examaple on not working dragon weapons. 

And no u dont gear urself in a week. U need to deal with enchanting ur armor to +16, weapon, RAID JEWELS huh, then u need a lot for blessed valakas or stuff. Also you have to deal with people who come flagged near u so you have to hit with hand instead of mass skills.  Good for training your eyes though.

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  • 1 month later...
new update added today:  (this is how our updates look)
Talisman Battle Support will now remove invulnerability also
Players:
- Reworked casting decision part so skills like Shadow Hide will no longer instantly cast if player is stunned.
- Fixed a bug where a skill that can be cast through certain abnormal effects would cast even if player was bestowing other effects that was normally not allowing it to.
- Toggles can no longer be turned off when player is in a disabled state.
Fixed a bug where some jump type skills with no traveling animation such as Magical Charge and Magical Evasion would make the final facing direction incorrect.
Fixed a bug where players could jump using Sayune with certain pets.
Fixed a bug where players could jump using Sayune while disabled.
Changed how "instant" effects such as target canceling were working. Now applies before regular effects and also goes through invulnerability effects. Those effects can no longer be reflected.
Resurrection can now be sent again to players that already received a resurrection request but haven't accepted or declined it yet.
 
Some minor changes for skill casting interruption.
Fixed some issues server-side for summons.
Fixed a bug in Shadow Fake Death where it was making player standing still if user died while having the effect.
Castle captures are now monitored in order to prevent abuses.
Improved performance for Clan Wars.
 
The following formulas received changes:
Physical:
- Bow normal attacks' pAtk value is now twice efficient.
- Skills damage now increase by character level.
- Skills P. Skill Power now increases efficiency of P. Atk., Character Level, Skill Power.
- Fixed a bug where Distorted Space (hit on behind property skill for Eviscerator) was not properly increasing damage.
- Positional factor no longer affects skills that are Momentum based.
- Physical attacks (including skills) efficiency vs P. Def. has been increased.
Magical:
- Soul based skills now increases mAtk efficiency instead of Power.
- Sayha's Seer now bestows an additional bonus. Skills that increase damage out by 10% if target is debuffed now work properly.
Other:
- Skills debuff landing chance calculation has been changed. There is now a cap where Proficiency and Vulnerability factors can have a maximal effect. Physical/Mental Trait Increase passive skills now have a greater impact. All items in general have a greater impact.
- Soulshots will no longer be consumed if it does not hit an entity (physical skills only).
- Soulshots now slightly give more damage if attacker is wielding dual weapons.
 
Improved anti bot performance.
Fixed invalid reuse time system messages.
Added two new magic types for Ertheia skills "Reverse Weight" and "Divine Storm".
Fixed some 'Hide Hair Accessories' feature issues.
 
The following stats calculation have been reworked: Stun Resistance, Stun Attack, Mental Resistance, Mental Attack, Bleed Resistance, Bleed Power, Pull Resistance, Pull Attack, Knock Down Resistance, Knock Down Attack, Knock Back Resistance, Knock Back Attack, P. Skill Evasion, Paralyze Resistance, Paralyze Attack
Divine Prayer now erases Prayer.
Clan Summon now summons only one clan member. Now consumes 5 Spirit Ores instead of 10 Soulstones.
 
Triple Slash: generated aggro has been adjusted.  

notes continued on our forum , this 1 update are to big and cannot be posted here due to forum limitations:  http://lineage2ertheia.com/forum/index.php/topic,20.165.html
Edited by rockk
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Permanent cast & reuse for Giant skills.
Unbind/Disparition/Einhasad's Silence are now handled off-like, cast time is instant but effect has a delay to appear.
Wynn Marks reworked to handle mAtk.
Few various skills issues have been fixed.
Ground skills can no longer be casted if target location cannot be seen.
Z Location of ground skills are now corrected by geo data.
Fixed a bug where abnormal useable skills weren't working properly.
During a cast attempt, no pathfinding will be used if actor is too far from target.
Fixed a bug where next action was no longer used.
Fly to location skills will no longer fail if destination location matches with actor current location.
Wynns: Now has "magic dot" property. It is calculated like a magic skill that cannot crit.

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Tornado Shot now pierces all enemies that the arrow encounter.
Heroic Dread now no longer ignores resists, and correctly reduce speed instead of increasing.
Class Change is no longer affected by attack speed.
Clan Summon casting speed is no longer affected by attack speed.
Ground skills fix, now properly work and with geo data checks.
In retail you can use target AoE on friends but it will only hit the target.
Atelia mobs cast range fixed
Atelia mobs stun decreased, chance of remove target greatly decreased
Crit heals are x2 all the time.
Small change to vuln and resist calc for skill landings (w/ trait).
you cannot use disparition and others "usable when affected by abnormal state" during: out of control states, dead, or frozen  . out of control states include: blocked, confused, afraid   additionally, transform is a special abnormal state that blocks the usage of any skills and removes several effects such as the use of toggles and activation of passive skills
fear under cubic is called heroic dread, an uncancellable debuff
 just like heroic grandeur]
 Changed how token actions were working. Now usable when disabled, unless out of control. Much more reliable. Now uses targeting rules from simple targeting. Can no longer target players when under aggro effects.
Mesmerizing effect now has a bigger impact on skills landing.

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  • 2 weeks later...

Tornado Shot now pierces all enemies that the arrow encounter.
Heroic Dread now no longer ignores resists, and correctly reduce speed instead of increasing.
Class Change is no longer affected by attack speed.
Clan Summon casting speed is no longer affected by attack speed.
Ground skills fix, now properly work and with geo data checks.
In retail you can use target AoE on friends but it will only hit the target.
Atelia mobs cast range fixed
Atelia mobs stun decreased, chance of remove target greatly decreased
Crit heals are x2 all the time.
Small change to vuln and resist calc for skill landings (w/ trait).
you cannot use disparition and others "usable when affected by abnormal state" during: out of control states, dead, or frozen  . out of control states include: blocked, confused, afraid   additionally, transform is a special abnormal state that blocks the usage of any skills and removes several effects such as the use of toggles and activation of passive skills
fear under cubic is called heroic dread, an uncancellable debuff
 just like heroic grandeur]
 Changed how token actions were working. Now usable when disabled, unless out of control. Much more reliable. Now uses targeting rules from simple targeting. Can no longer target players when under aggro effects.
Mesmerizing effect now has a bigger impact on skills landing.

Divine Blessing trigger fixed 

Pressure Punch now will throw up effect properly
Second Wind hp/cp regen problem when hp allready full fixed 
Party: Using the same token on player will remove the token instead. A target can no longer bestow more than 1 token at the same time.
Throw Horizontal: Now uses pulled state, and handles AI properly.
Effect Paralyze Now entirely stop the all of the player's actions.
Effect Invisible: Now removes all parties' token on effected, except its own party.
Upon the death of a player, its token bestowed in all parties are removed.
Token will no longer dissapear randomly.
Fixed a bug where token targeting action was not working if player was a bit too far from tokened actor (now works all the time as long as object is visible for player).
Blood Panther Roar resistance updated
Shadow chase resistance updated
Debuff resistances updated
TVT Diversified arenas added ( in progress)
Atelia Mobs stun and other issues fixed

Undying Will can be used while debuffed (stun) removes stun fixed
Disparition can be used while debuffed (stun) removes stun fixed
Giant's Barrier can be used while debuffed (stun) removes stun fixed
Shadow Hide can be used while debuffed (stun) removes stun fixed
Blessed antharas earring can be used while debuffed (stun) removes stun fixed
Lindvior's Earring can be used while debuffed (stun) removes stun fixed
Windy Illusion  can be used while debuffed (stun) removes stun fixed

Divine Blessing trigger fixed 
Pressure Punch now will throw up effect properly

Skillmastery conception rework

Abnormal skill use bypass fixes
Ground skill /useskill fixes, now will cast using macro at last place ground skill was used
Invisibile improvements
Debuff vulnerability/proeficiency fixes

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  • 3 weeks later...

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