Jump to content
  • 0

How To Change Starting Location


HammerV2

Question

Hello guys, after hours looking for it, trying doing changes at "startPoints.xml" and nothing i have to ask:

 

How the hell can i change the starting location when characters where made?

 

I do use L2jserver H5 Beta

 

Thanks in advance.

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

Hello guys, after hours looking for it, trying doing changes at "startPoints.xml" and nothing i have to ask:

 

How the hell can i change the starting location when characters where made?

 

I do use L2jserver H5 Beta

 

Thanks in advance.

as devlin says go to com.l2jserver.gameserver.network.clientpackets.CharacterGreate.java and add these lines:

 

 

newChar.addAdena("Init", Config.STARTING_ADENA, null, false);

 

+ if (Config.SPAWN_CHAR)
+ {
+ newChar.setXYZInvisible(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
+ }
+ else
+  newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);

 

 

 

Config.java

 

+ public static boolean SPAWN_CHAR;
+ public static int SPAWN_X;
+ public static int SPAWN_Y;
+ public static int SPAWN_Z;
 
      +   SPAWN_CHAR = Boolean.parseBoolean(L2JModSettings.getProperty("CustomSpawn", "false"));
      +   SPAWN_X = Integer.parseInt(L2JModSettings.getProperty("SpawnX", ""));
      +   SPAWN_Y = Integer.parseInt(L2JModSettings.getProperty("SpawnY", ""));
      +   SPAWN_Z = Integer.parseInt(L2JModSettings.getProperty("SpawnZ", ""));
Link to comment
Share on other sites

  • 0

Do not hardcode it.. Its static data. Xml or database. Search for character_template or w/e its called on l2j :P

Link to comment
Share on other sites

  • 0

Yo guys! thanks for ur answer, ok lest go.

 

If you want to change for each race, check character_templates.

 

Otherwise, at CharacterCreate.java (clientpackets).

 

There is no "Character_templates table anymore, they change it to .xml, as i said i did some changes but nothing works

 

as devlin says go to com.l2jserver.gameserver.network.clientpackets.CharacterGreate.java and add these lines:

 

 

newChar.addAdena("Init", Config.STARTING_ADENA, null, false);

 

+ if (Config.SPAWN_CHAR)
+ {
+ newChar.setXYZInvisible(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
+ }
+ else
+  newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);

 

 

 

Config.java

 

+ public static boolean SPAWN_CHAR;
+ public static int SPAWN_X;
+ public static int SPAWN_Y;
+ public static int SPAWN_Z;
 
      +   SPAWN_CHAR = Boolean.parseBoolean(L2JModSettings.getProperty("CustomSpawn", "false"));
      +   SPAWN_X = Integer.parseInt(L2JModSettings.getProperty("SpawnX", ""));
      +   SPAWN_Y = Integer.parseInt(L2JModSettings.getProperty("SpawnY", ""));
      +   SPAWN_Z = Integer.parseInt(L2JModSettings.getProperty("SpawnZ", ""));

 

About this, i try to use it but eclipse shows some error's, i did "fixs" and had no errors and compile, but nothing happen in game

 

Do not hardcode it.. Its static data. Xml or database. Search for character_template or w/e its called on l2j :P

as i said firts character_template dont exist anymore, check this screen shot

 

and here the new xml file, its modified, i want tall races spawning at human fighter zone, but... x.x

<?xml version="1.0" encoding="UTF-8"?>
<!-- TODO: Require Support -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/startPoints.xsd">
	<!-- Cedric's Training Hall -->
	<startPoints> <!-- 17_25 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>0</classId> <!-- human_fighter -->
	</startPoints>
	<!-- Einhobant's School of Magic -->
	<startPoints> <!-- 17_25 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>10</classId> <!-- human_magician -->
	</startPoints>
	<!-- Shadow of the Mother Tree -->
	<startPoints> <!-- 21_19 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>18</classId> <!-- elf_fighter -->
		<classId>25</classId> <!-- elf_magician -->
	</startPoints>
	<!-- The Shilen Temple -->
	<startPoints> <!-- 20_18 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>31</classId> <!-- darkelf_fighter -->
		<classId>38</classId> <!-- darkelf_magician -->
	</startPoints>
	<!-- Near Dwarven Village -->
	<startPoints> <!-- 23_12 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>53</classId> <!-- dwarf_apprentice -->
	</startPoints>
	<!-- Pa'agrio Temple -->
	<startPoints> <!-- 18_14 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>44</classId> <!-- orc_fighter -->
		<classId>49</classId> <!-- orc_shaman -->
	</startPoints>
	<!-- Cave of Souls -->
	<startPoints> <!-- 16_19 -->
		<spawn x="-71914" y="257718" z="-3113" />
		<spawn x="-72077" y="257721" z="-3113" />
		<spawn x="-71837" y="257561" z="-3113" />
		<classId>123</classId> <!-- kamael_m_soldier -->
		<classId>124</classId> <!-- kamael_f_soldier -->
	</startPoints>
</list>

i should do it by core side but idk wtf its happening :S

 

Shot:

2iaq03o.jpg

Link to comment
Share on other sites

  • 0

i should do it by core side but idk wtf its happening :S

Cuz you miss configs at properties ..

 

Well, kinda weird .. Should work fine with this edit. So, with that edit they still keep spawning at their default location ?

Edited by SweeTs
Link to comment
Share on other sites

  • 0

Cuz you miss configs at properties ..

 

Well, kinda weird .. Should work fine with this edit. So, with that edit they still keep spawning at their default location ?

1: i did your recomendation in other post answers, config.java and CharacterCreate.java

 

2. Yes they keep spawning at their default loc.

 

Also i tried with 4 locations and adding all races after it, and nothing happen

 

like:

 

<starPoints>

x

y

z

race 1

race 2 

race 3

</startPoints>

Link to comment
Share on other sites

  • 0

1: i did your recomendation in other post answers, config.java and CharacterCreate.java

 

2. Yes they keep spawning at their default loc.

 

Also i tried with 4 locations and adding all races after it, and nothing happen

 

like:

 

<starPoints>

x

y

z

race 1

race 2 

race 3

</startPoints>

 

you add the configs in your server files? you make CustomSpawn = true?

you add in configs the correct locations?

just pm me with your teamviewer or add me on skype

Edited by nikosdevil20
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...