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Posted (edited)

Professional MMORPG Updater / Launcher

 

Make your server look unique by using the Professional MMORPG Updater / Launcher. The program can be modified

so that links for your website/forum/vote address can be added. Webpage with slider and news can be added too. 

 

B5HO2KG.png

 

Features List:

 

Added feature: Pause Button
You can pause and resume the update of the files with one button. It starts from where it left off.

jzAjA4i.png

Notice: The Pause Button feature is displayed in test (beta) design,
it can be applied in all updater designs.
 

  • Added animated effect during download session(download demo for demonstration) 20/05/2015new-flashing.gif
  • Added Fade-In effect 20/11/2014 new-flashing.gif
  • Added Multiple language Feature!! 19/09/2014
  • Added Option to use the Launcher to play in more than one server patch. For more details press here.
  • Added Menu for easier - more flexible use.
  • Added ''Create Shortcut Feature''.Special Thanx to maxicroma for pushing me to implememted it.
  • Added Date / Time ( !Real Time! )
  • Added
  • Added Tray Icon fully customisable. Download the Demo to check it out!
  • Added New Progress Bar Options:MY Custom Status BAR (Option1) or Completely unique BAR (Option 2)
  • Added Server Status Checker
  • Now the Client ( !server Administrator, not the Player! ) can choose what files the Launcher checks automatically(Some Launchers download the whole Clients - 5Gb or more - so it is not very convenient to check every single file inside the Lineage II folder. The Client now chooses what files will be checked during the start-up of the Launcher.)
  • Slightly reduced CPU usage (buffersize tweaking).
  • Added Slider.The fade effects of the slider are adaptable too (None, Fade, Slide Top, Slide Right, Slide Bottom, Slide Left, Carousel Right, Carousel Left)
  • Updates / Fixes Box has been added (it is fully adaptable, with links to the forum/website or not).

 

Optional Features:

 

  • You have the option to use a Splash Screen at the start of the Launcher.
  • Check Server Status Function can be added.

 

Demos:
Demos are just for evaluation purposes. The download links are hardcoded.
I included a few files to be downloaded so that the DL time will take no more than 2 minutes.

Dragonide| Modern| Forge| Legendary

Designs:
Dragonide:

DRs63vd.jpg


Modern:

E45F8jk.png


Forge:

w2fS5cz.png


Legendary:

wEDL7Hp.png


Volcanic Ashes:

wbdXdK8.png


Ascension:

d3wO9hF.png


Battle:

ZIc9Ksv.png


Shadows:

F86gYsF.png


Epic:

Rz8ckkp.png





Contact me:
  • PM
  • skype: rs.project
  • e-mail: project.redseal@gmail.com

Templates (more coming soon):

Price:

  • Compiled: as mentioned above with all the features implemented
  • Source with Tray Icon, Custom Loading Bar, Create Shortcut, Implemented Date/Time, Fade-In and Out effect: 55euros.
  • Custom Design: +10 euros minimum in order to implement it(you provide me the design and i adapt it).
Edited by gaara
  • Upvote 2
  • 1 month later...
Posted

Impressive work, professional and user-friendly in the same time!

No issues were found during testing period.

I would say, it costs more than it is evaluated.

I highly recommend a partnership with gaara!

Posted

great guy, i bought his last design but i will fix it a bit. he included the psd file.

and he payed the fee in paypal becuse i bought sources.

he spend 1 hour in skype explaining what to do, patient and polite.

  • 1 month later...
Posted

  • Nightmare Demo has been added
  • Prices has been modified
  • Video of Nightmare template Coming Soon

skype: rs.project

 

 

email: project.redseal@gmail.com

 

I am also selling the UI of this Template for 15$:

Original Skin: https://www.assetsto...#/content/10425  20$

 

No Words just Awesome Work Keep Working my friend

Thank you.

  • 2 weeks later...
Posted (edited)

5KRWkhr.png


 


 


skype: rs.project


email: project.redseal@gmail.com


Edited by gaara
Posted (edited)

New Template Coming Soon:

eCFvVC4.gif


skype: rs.project
email: project.redseal@gmail.com

Edited by gaara
Posted (edited)

Coming Soon:

BBqLxAC.gif

 

skype: rs.project
email: project.redseal@gmail.com
 

Skilled as hell.


Thanx

Edited by gaara
Posted (edited)

Update:

 

Added Tray Icon //  Demo Download Link

 

Notice: This feature is optional, if you don't like it, it will not be implemented.

 

  • Minimise to Tray Area
  • Custom Tray Icon (can be different from the main icon of the Launcher)
  • Custom message on Hover of the Icon in the Tray area. ''Updater Launcher 6.6.7.3.3.4'' in the example below.  It can be changed to anything you like.
  • Custom Bubble that pops out when the launcher has finished downloading/checking the files.(The time for the bubble to fade out is adaptable)

ZTEYiRf.gif

 

 

skype: rs.project
email: project.redseal@gmail.com

Edited by gaara
Posted

Update:
 
Option to use unique progressbar:

ZL23h7v.png

Demonstration Demo will be added soon.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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