An4rchy Posted August 30, 2013 Share Posted August 30, 2013 Hello guys. You have already seen this feature, but i decided to share it since i coded this one from scratch. There many features like: Customize your look by choosing 1 by 1 the items you want. Get the target's look. Get the target's single part. Ability to add items available through configs. You can see the changes too. # DressMe system. AllowDressMeSystem = False # DressMe values. # Note: It works like name,id;name,id # WARNING: No spaces on names, use _ instead of space. DressMeChests = Draconic,6379;Imperial,6373;Arcana,6383 DressMeLegs = Imperial,6374 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608 public static boolean ALLOW_DRESS_ME_SYSTEM; public static Map<String, Integer> DRESS_ME_CHESTS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_LEGS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_BOOTS = new HashMap<>(); public static Map<String, Integer> DRESS_ME_GLOVES = new HashMap<>(); public static Map<String, Integer> DRESS_ME_WEAPONS = new HashMap<>(); ALLOW_DRESS_ME_SYSTEM = c.getProperty("AllowDressMeSystem", false); String temp = c.getProperty("DressMeChests", ""); String[] temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_CHESTS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeLegs", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_LEGS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeBoots", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_BOOTS.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeGloves", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_GLOVES.put(t[0], Integer.parseInt(t[1])); } temp = c.getProperty("DressMeWeapons", ""); temp2 = temp.split(";"); for (String s : temp2) { String[] t = s.split(","); DRESS_ME_WEAPONS.put(t[0], Integer.parseInt(t[1])); } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * @author Anarchy * */ public class DressMe implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "dressme" }; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar) { if (command.equals("dressme")) { sendMainWindow(activeChar); } return true; } public static void sendMainWindow(L2PcInstance activeChar) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile("./data/html/custom/dressme/main.htm"); htm.replace("%enabled%", activeChar.isDressMeEnabled() ? "enabled" : "disabled"); if (activeChar.getDressMeData() == null) { htm.replace("%chestinfo%", "You have no custom chest."); htm.replace("%legsinfo%", "You have no custom legs."); htm.replace("%bootsinfo%", "You have no custom boots."); htm.replace("%glovesinfo%", "You have no custom gloves."); htm.replace("%weapinfo%", "You have no custom weapon."); } else { htm.replace("%chestinfo%", activeChar.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getChestId()).getName()); htm.replace("%legsinfo%", activeChar.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getLegsId()).getName()); htm.replace("%bootsinfo%", activeChar.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getBootsId()).getName()); htm.replace("%glovesinfo%", activeChar.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getGlovesId()).getName()); htm.replace("%weapinfo%", activeChar.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getWeapId()).getName()); } activeChar.sendPacket(htm); } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.bypasshandlers; import java.util.StringTokenizer; import net.sf.l2j.Config; import net.sf.l2j.gameserver.custom.DressMeData; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.handler.IBypassHandler; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.DressMe; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.itemcontainer.Inventory; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * @author Anarchy * */ public class DressMeBypasses implements IBypassHandler { private static final String[] BYPASSES = { "bp_changedressmestatus", "bp_editWindow", "bp_setpart", "bp_gettarget", "bp_main" }; @Override public boolean handleBypass(String bypass, L2PcInstance activeChar) { if (bypass.equals("bp_changedressmestatus")) { if (activeChar.isDressMeEnabled()) { activeChar.setDressMeEnabled(false); activeChar.broadcastUserInfo(); } else { activeChar.setDressMeEnabled(true); activeChar.broadcastUserInfo(); } DressMe.sendMainWindow(activeChar); } if (bypass.startsWith("bp_editWindow")) { String bp = bypass.substring(14); StringTokenizer st = new StringTokenizer(bp); sendEditWindow(activeChar, st.nextToken()); } if (bypass.startsWith("bp_setpart")) { String bp = bypass.substring(11); StringTokenizer st = new StringTokenizer(bp); String part = st.nextToken(); String type = st.nextToken(); setPart(activeChar, part, type); } if (bypass.startsWith("bp_gettarget")) { String bp = bypass.substring(13); StringTokenizer st = new StringTokenizer(bp); String part = st.nextToken(); stealTarget(activeChar, part); } if (bypass.equals("bp_main")) { DressMe.sendMainWindow(activeChar); } return true; } public void stealTarget(L2PcInstance p, String part) { if (p.getTarget() == null || !(p.getTarget() instanceof L2PcInstance)) { p.sendMessage("Invalid target."); return; } L2PcInstance t = (L2PcInstance)p.getTarget(); if (p.getDressMeData() == null) { DressMeData dmd = new DressMeData(); p.setDressMeData(dmd); } boolean returnMain = false; switch (part) { case "chest": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null) { p.getDressMeData().setChestId(0); } else { p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId()); } break; } case "legs": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null) { p.getDressMeData().setLegsId(0); } else { p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId()); } break; } case "gloves": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null) { p.getDressMeData().setGlovesId(0); } else { p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId()); } break; } case "boots": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null) { p.getDressMeData().setBootsId(0); } else { p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId()); } break; } case "weap": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { p.getDressMeData().setWeapId(0); } else { p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId()); } break; } case "all": { if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null) { p.getDressMeData().setChestId(0); } else { p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null) { p.getDressMeData().setLegsId(0); } else { p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null) { p.getDressMeData().setGlovesId(0); } else { p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null) { p.getDressMeData().setBootsId(0); } else { p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId()); } if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { p.getDressMeData().setWeapId(0); } else { p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId()); } returnMain = true; break; } } p.broadcastUserInfo(); if (!returnMain) sendEditWindow(p, part); else DressMe.sendMainWindow(p); } public void setPart(L2PcInstance p, String part, String type) { if (p.getDressMeData() == null) { DressMeData dmd = new DressMeData(); p.setDressMeData(dmd); } switch (part) { case "chest": { if (Config.DRESS_ME_CHESTS.keySet().contains(type)) { p.getDressMeData().setChestId(Config.DRESS_ME_CHESTS.get(type)); } break; } case "legs": { if (Config.DRESS_ME_LEGS.keySet().contains(type)) { p.getDressMeData().setLegsId(Config.DRESS_ME_LEGS.get(type)); } break; } case "gloves": { if (Config.DRESS_ME_GLOVES.keySet().contains(type)) { p.getDressMeData().setGlovesId(Config.DRESS_ME_GLOVES.get(type)); } break; } case "boots": { if (Config.DRESS_ME_BOOTS.keySet().contains(type)) { p.getDressMeData().setBootsId(Config.DRESS_ME_BOOTS.get(type)); } break; } case "weap": { if (Config.DRESS_ME_WEAPONS.keySet().contains(type)) { p.getDressMeData().setWeapId(Config.DRESS_ME_WEAPONS.get(type)); } break; } } p.broadcastUserInfo(); sendEditWindow(p, part); } public void sendEditWindow(L2PcInstance p, String part) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile("./data/html/custom/dressme/edit.htm"); htm.replace("%part%", part); switch (part) { case "chest": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom chest."); } else { htm.replace("%partinfo%", p.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(p.getDressMeData().getChestId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_CHESTS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "legs": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom legs."); } else { htm.replace("%partinfo%", p.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(p.getDressMeData().getLegsId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_LEGS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "gloves": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom gloves."); } else { htm.replace("%partinfo%", p.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(p.getDressMeData().getGlovesId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_GLOVES.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "boots": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom boots."); } else { htm.replace("%partinfo%", p.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(p.getDressMeData().getBootsId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_BOOTS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } case "weap": { if (p.getDressMeData() == null) { htm.replace("%partinfo%", "You have no custom weapon."); } else { htm.replace("%partinfo%", p.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(p.getDressMeData().getWeapId()).getName()); } String temp = ""; for (String s : Config.DRESS_ME_WEAPONS.keySet()) { temp += s+";"; } htm.replace("%dropboxdata%", temp); break; } } p.sendPacket(htm); } @Override public String[] getBypassHandlersList() { return BYPASSES; } } /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.custom; /** * @author Anarchy * */ public class DressMeData { private int chestId, legsId, glovesId, feetId, weapId; public DressMeData() { chestId = 0; legsId = 0; glovesId = 0; feetId = 0; weapId = 0; } public int getChestId() { return chestId; } public int getLegsId() { return legsId; } public int getGlovesId() { return glovesId; } public int getBootsId() { return feetId; } public int getWeapId() { return weapId; } public void setChestId(int val) { chestId = val; } public void setLegsId(int val) { legsId = val; } public void setGlovesId(int val) { glovesId = val; } public void setBootsId(int val) { feetId = val; } public void setWeapId(int val) { weapId = val; } } CharInfo.java Replace these: writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); with these: if (!_activeChar.isDressMeEnabled()) { writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } else { writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } UserInfo.java Replace these: writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); with these: if (!_activeChar.isDressMeEnabled()) { writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } else { writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId())); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId())); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } L2PcInstance.java private DressMeData _dressmedata = null; public DressMeData getDressMeData() { return _dressmedata; } public void setDressMeData(DressMeData val) { _dressmedata = val; } private boolean _dressed = false; public boolean isDressMeEnabled() { return _dressed; } public void setDressMeEnabled(boolean val) { _dressed = val; } And the htmls: data/html/custom/dressme/edit.htm <html><body> <center> Current %part%: %partinfo% <br> <combobox width=120 height=17 var=val list=%dropboxdata%> <br1> <a action="bypass -h bp_setpart %part% $val">Set.</a> <br1> <a action="bypass -h bp_gettarget %part%">Get target's.</a> <br> <a action="bypass -h bp_main">Back.</a> </center> </body></html> data/html/custom/dressme/main.htm <html><body> <center> Here you can change your appearance! <br> Dress me status is currently <font color="LEVEL">%enabled%</font>.<br1> <a action="bypass -h bp_changedressmestatus">Change status.</a> <br> Your current custom appearance items: <br> </center> Chest: %chestinfo% <br1> <a action="bypass -h bp_editWindow chest">Edit.</a> <br> Legs: %legsinfo% <br1> <a action="bypass -h bp_editWindow legs">Edit.</a> <br> Gloves: %glovesinfo% <br1> <a action="bypass -h bp_editWindow gloves">Edit.</a> <br> Boots: %bootsinfo% <br1> <a action="bypass -h bp_editWindow boots">Edit.</a> <br> Weapon: %weapinfo% <br1> <a action="bypass -h bp_editWindow weap">Edit.</a> <br> <center><a action="bypass -h bp_gettarget all">Get target's appearance.</a></center> </body></html> Credits to me, coded for aCis. 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Devlin Posted August 30, 2013 Share Posted August 30, 2013 That's my boy, gj. :) Link to comment Share on other sites More sharing options...
xdem Posted August 30, 2013 Share Posted August 30, 2013 I had shared one for aCis too, it was only a parser and the userInfo, but since Dev decided to "fix" my karma 6 times back then because he claim it was leech I decided to drop the download link Link to comment Share on other sites More sharing options...
An4rchy Posted August 30, 2013 Author Share Posted August 30, 2013 I had shared one for aCis too, it was only a parser and the userInfo, but since Dev decided to "fix" my karma 6 times back then because he claim it was leech I decided to drop the download link Yeah, i remember that. I don't think that's someone can doubt i made this one though, it's clearly not shared before working like this. EDIT: You can see the changes too, not just the others. Forgot to mention that. Link to comment Share on other sites More sharing options...
Pauler Posted August 30, 2013 Share Posted August 30, 2013 You make uncle Paul proud. Link to comment Share on other sites More sharing options...
An4rchy Posted August 30, 2013 Author Share Posted August 30, 2013 You make uncle Paul proud. :) Btw, it's going to be adapted for L2JPes, probably today. Link to comment Share on other sites More sharing options...
marwan Posted August 30, 2013 Share Posted August 30, 2013 but i decided to share it since i coded this one from scratch. so if i coded anything already shared from scratch i can share it too ? Link to comment Share on other sites More sharing options...
Pauler Posted August 30, 2013 Share Posted August 30, 2013 so if i coded anything already shared from scratch i can share it too ? Sure, your version might be better by the another one. But of course, I am talking about big feature. Because how much better can an online-command, for example, can be? Link to comment Share on other sites More sharing options...
marwan Posted August 30, 2013 Share Posted August 30, 2013 Sure, your version might be better by the another one. But of course, I am talking about big feature. Because how much better can an online-command, for example, can be? fk this logic really Link to comment Share on other sites More sharing options...
xdem Posted August 30, 2013 Share Posted August 30, 2013 Actually leach what from this ? its just writeD(itemId) but they think its hard cause the result looks hard and they call it leach, nevermind :D Link to comment Share on other sites More sharing options...
An4rchy Posted August 30, 2013 Author Share Posted August 30, 2013 It's easy but it's really boring to make these htmls and bypasses. Link to comment Share on other sites More sharing options...
toberg Posted September 23, 2014 Share Posted September 23, 2014 Doens't it need much server RAM, CPU etc? I mean wont be laggy? Link to comment Share on other sites More sharing options...
Waster Posted December 24, 2014 Share Posted December 24, 2014 can someone adapt this for l2jfrozen? Link to comment Share on other sites More sharing options...
cryptonakos4444 Posted April 3, 2015 Share Posted April 3, 2015 can you put and accessories in .dressme code? Link to comment Share on other sites More sharing options...
HyperBlown Posted May 18, 2015 Share Posted May 18, 2015 Hello. Nice work there. Question. I see the code needs 3 new files right? What name should we give to them and where do they need to be? If you help me out here, it will be very useful. Thank you verymuch . Link to comment Share on other sites More sharing options...
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