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Multifunctionzone


^Wyatt

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Well, one friend asked to me to help him coding a simple "pvp zone" and then asked to me to add an item checker... etc

So I coded a "MultiFunction", "AIO"... whatever... zone. Easy to modify, with configs... and I wanted to share it with you.

Simply if you don't like it or you don't like me, don't spam here. We know that some of this features could be already shared over the net... blabla...

But here are all together, are configurable and I think that it's 90% without bugs.

 

Note: Default zone: Crystal Caverns

 

Quickly enumeration of which configs it has:

-Enable/Disable pvp flag on enter

-Enable/Disable revive delay & set the time

-Specify (unlimited) random respawns if revive enabled

-Specify random respawn radius

-Enable/Disable noblesse blessing on enter

-Enable/Disable remove buffs on enter

-Enable/Disable remove pets on enter

-Specify special reward when hunting inside

-Specify items that will be unequiped & blocked to use inside the zone

-Specify items by grades that will be unequiped & blocked to use inside the zone

-Specify an enchant level. Items with that level or more, will be unequiped & blocked to use inside the zone

-Specify classes id's that won't be able to enter to this zone

 

V.1.3 - 14/02/2013

 

Coded for l2jserver Freya. - Wyatt

L2jServer Freya patch

 

Addapted to l2jfrozen Interlude. - Wyatt

L2jFrozen Interlude patch.

 

Addapted to l2jserver H5 Beta, rev core:5639 datapack:9185. - Valanths

L2jServer H5 Beta patch

 

Addapted to l2jserver H5 Beta, rev core:6165  datapack:9909. - Valanths

L2jServer H5 Beta patch

 

Addapted to Acis, Changeset 309. - Tяαnce

Acis patch

 

Addapted to Acis, rev:299. - Dεbian

Acis patch

 

Credits: Wyatt

Edited by ^Wyatt
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Good Job!

 

+1 Rep from me for this great share!

 

Keep!

 

delete the quote.... has no sense to protect something with xs amount of post if you are gonna quote it.

 

on topic, nc share wyatt keep em commin +1

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delete the quote.... has no sense to protect something with xs a-beep-t of post if you are gonna quote it.

 

on topic, nc share wyatt keep em commin +1

When I try to edit it an error message appear:

 

'Wrong value type sent to the database. Array of integers expected. (board_list)'

 

 

Edit:

 

Done!!

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remove

System.out.println("removing");

 

switch(Rnd.get(2))

+     {

+     case 0:

+     activeChar.teleToLocation(spawn_loc1[0]+Rnd.get(-radius,radius),spawn_loc1[1]+Rnd.get(-radius,radius),spawn_loc1[2]);

+     break;

+     case 1:

+     activeChar.teleToLocation(spawn_loc2[0]+Rnd.get(-radius,radius),spawn_loc2[1]+Rnd.get(-radius,radius),spawn_loc2[2]);

+     break;

+     case 2:

+     activeChar.teleToLocation(spawn_loc3[0]+Rnd.get(-radius,radius),spawn_loc3[1]+Rnd.get(-radius,radius),spawn_loc3[2]);

+     break;

+     }

i think spawn_loc should be [][], u could, then u could make it like that:

int[] loc = Rnd.get(spawn_loc);
activeChar.teleToLocation(spawn_loc[0]+Rnd.get(-radius,radius), spawn_loc[1]+Rnd.get(-radius,radius), spawn_loc[2]);

 

switch(o)

+ {

+ case 0x00:

+ break;

+

+ case 0x01:

+ if(grades.contains("D"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x02:

+ if(grades.contains("C"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x03:

+ if(grades.contains("B"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x04:

+ if(grades.contains("A"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x05:

+ if(grades.contains("S"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x06:

+ if(grades.contains("S80"))

+ {

+ return false;

+ }

+ break;

+

+ case 0x07:

+ if(grades.contains("S84"))

+ {

+ return false;

+ }

+ break;

+ }

to

String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
if(grades.contains[gradeNames[o]])
return false;

 

spawn_loc1 = new int[3];
+			String[] propertySplit = prop.getProperty("SpawnLoc1", "150111,144740,-12248").split(",");
+			spawn_loc1[0] = Integer.parseInt(propertySplit[0]);
+			spawn_loc1[1] = Integer.parseInt(propertySplit[1]);
+			spawn_loc1[2] = Integer.parseInt(propertySplit[2]);
+			spawn_loc2 = new int[3];
+			propertySplit = prop.getProperty("SpawnLoc2", "143665,144418,-12022").split(",");
+			spawn_loc2[0] = Integer.parseInt(propertySplit[0]);
+			spawn_loc2[1] = Integer.parseInt(propertySplit[1]);
+			spawn_loc2[2] = Integer.parseInt(propertySplit[2]);
+			spawn_loc3 = new int[3];
+			propertySplit = prop.getProperty("SpawnLoc3", "144443,147685,-12139").split(",");
+			spawn_loc3[0] = Integer.parseInt(propertySplit[0]);
+			spawn_loc3[1] = Integer.parseInt(propertySplit[1]);
+			spawn_loc3[2] = Integer.parseInt(propertySplit[2]);

to

spawn_loc = new int[3][3];
for(int i = 0;i<3;i++){
propertySplit = prop.getProperty("SpawnLoc"+i, "144443,147685,-12139").split(",");
for(int loc = 0;loc<3;loc++)
spawn_loc[i][loc] = Integer.parseInt(propertySplit[loc]);
}

 

thats all that came to my mind while reading code, thx a lot for sharing it ^^

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Hi mby  can make to this zone configs like:

- solozone true/false(can only enter when no have party)

- nick config like  when players enter to zone all have the same nick ( working only witch active solozone)

-and config how much players need to enter  to that zone (in party,when solozone is false)

Sorry For My English and ty

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Very great share!

 

I was thinking about the same ideas as DarkMemØrieS™ just mentioned above.

I'll save in the first post some of the ideas that people is giving. I won't code all what people say for free.

And after X days I'll update it.

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