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DreaMeR

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    h3llriser@hotmail.com

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  1. @Grim. The sieges work as they are supposed to. Artifacts spawn as they should, and pray works as it should. Maybe in the past they could be a bit f*cked up but now they work just fine. @krauser12345 If you want to start a siege, first you must have participants so the siege will start, otherwise it will show you a message that llok something like "The siege won't start because it lacks participants." or something like that. I use L2JFrozen, and I gave it a try with 2 clans* participating in Attack, and the siege started. The artifact spawned instantly and I was able to pray on it to gain the castle. So, long story short, no participants, no siege. :happyforever: *I tried it with only one member in each clan, and both clans were level 5.
  2. So, in the end I had to make a custom quest to make it work as I wanted it to. Thanks for any of your ideas though. :) Please lock this topic.
  3. If he uses L2JFrozen it's already implemented. That's why I said there's no script, as there's no need to add any script. I probably didn't say it as I should to be more clear. :happyforever:
  4. There's no script. You only have to make an XML skill, bind it with DB to all your races, modify your client a bit and you are done. Some search wouldn't hurt. :)
  5. I hope this could help you. EnableModifySkillDuration = True SkillDurationList = 264,7200;265,7200;266,7200;267,7200;268,7200;\ 269,7200;270,7200;271,7200;272,7200;273,7200;274,7200;275,7200;\ 276,7200;277,7200;282,7200;292,7200;298,7200;304,7200;305,7200;\ 306,7200;307,7200;308,7200;309,7200;310,7200;311,7200;349,7200;\ 363,7200;364,7200;365,7200;366,7200;367,7200;529,7200;530,7200;\ 1002,7200;1006,7200;1007,7200;1009,7200;1010,7200;1032,7200;1033,7200;\ 1035,7200;1036,7200;1040,7200;1043,7200;1044,7200;1045,7200;1048,7200;\ 1059,7200;1062,7200;1068,7200;1073,7200;1077,7200;1078,7200;1085,7200;\ 1086,7200;1087,7200;1082,7200;1089,7200;1191,7200;1204,7200;\ 1240,7200;1242,7200;1243,7200;1251,7200;1252,7200;1253,7200;1257,7200;\ 1259,7200;1268,7200;1284,7200;1303,7200;1304,7200;1308,7200;1309,7200;\ 1310,7200;1323,7200;1352,7200;1353,7200;1354,7200;1355,7200;1356,7200;\ 1357,7200;1362,7200;1363,7200;1388,7200;1389,7200;1390,7200;1391,7200;\ 1392,7200;1393,7200;1397,7200;1413,7200;1461,7200;4699,7200;4700,7200;\ 4702,7200;4703,7200;1182,7200;1189,7200;1003,7200;1005,7200;1008,7200;\ 1249,7200;1261,7200;1260,7200;1282,7200;1365,7200;1364,7200;1415,7200;\ The buffs are for 2 hours. You can change them if you want. Just edit the 7200 to 3600 for 1 hour, or 10800 for 3 hours or whatever you want. 7200 are the seconds that the buff stays on.
  6. Let's suppose that your provider is OTE. Click on the link and at the left side choose Number 12, it explains how to do the port-forwarding on your router device. Link:https://www.cosmote.gr/fixed/help-and-support/internet/-/support/article/41638795
  7. It also depends on the pack. If, for instance, you changed something @ L2JFrozen gameserver/datapack and you compile it, you'll have to replace the l2jfrozen-core.jar file.
  8. Hello peeps. So, I need to make a mob, after you kill it, to "unlock" the subclass for you. Imagine something like, when you kill Barakiel that you can get Nobless Status, without any quests (I've already did that.) So, for example, when a player or a party kills Cabrio I want it to enable the subclass change for you, without you having any quests on. I know that for Noblesse is something like (player.setNoble == true) or if the player is in a party it's (member.setNoble == true). So I was wondering, is there anything similar for Subclass? Like, (player.setSubclass) or something like that to enable the option to make a subclass after you kill the mob? Thanks in advance. :)
  9. Ase to skill pou thelw na dinw egw, den exei kamia sxesh me auto pou zhthsa... Se lew thelw na mathw an ginete mesw XML na poulaei ena Shop AGUMENTED Weapon...
  10. Kainourgia skill thelw na ftiaksw , ta opoia na ta dinei shop... Den kserw an ginete na valeis sta xml na poulaei kapoio weapon agumented...
  11. Hi there, I'd like to ask if there's a way to make a shop that sells augmented weapons with predefined stats that you can choose, something like L2 Sublimity used for agumentation system. Thanks in advance :)
  12. Γεια σας, Θα ήθελα να ρωτήσω μήπως υπάρχει κάποιος τρόπος ώστε ένα shop να πουλάει agumented weapons με σίγουρα stats... (Στυλ L2 Sublimity) Ευχαριστώ εκ των προτέρων.
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