milosvamp

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About milosvamp

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    Montenegro
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    Podgorica

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  1. Help Olympiad Period ( Time )

    hm ok thanks
  2. Nevermind, yes it it ! Thank you very much guys. Just change the 753 line with: final L2PcInstance rewardedPlayer = (players.size() == 0) ? null : players.get(getRandom(players.size())); Thank you guys one more time ! The post can be locked.
  3. Thank you VERY MUCH !!! Special thanks to melron and wongerlt !!!!!!!
  4. hm ok thanks, and if i want more classes i just add comma and put another number ? Like: if (player.getClassId().getId() == 97,==92,==93) ?
  5. THANK YOU VERY MUCH man !!! i have only one issue. Could you pls tell me what to do with it ? Image of the problem
  6. yeah, haha idk how to make it ......................:x shit
  7. ok i got this now but idk what to say if player is class or what..... :x i just copied what i found onFirstTalk... look /* * Copyright (C) 2004-2016 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package custom.potionns; import com.l2jserver.gameserver.model.ClanPrivilege; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.enums.PlayerAction; import com.l2jserver.gameserver.enums.Race; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance; import ai.npc.AbstractNpcAI; import village_master.DwarfWarehouseChange1.DwarfWarehouseChange1; public final class potionns extends AbstractNpcAI { /** * @param name * @param descr */ public potionns(String name, String descr) { super(name, descr); } // NPC private static int[] NPCS = { 30165, // Ralford }; @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME)) { return npc.getId() + ".html"; } return npc.getId() + "-01.html"; } final int npcId = getId() ;{ if (npcId == 30165) { final NpcHtmlMessage html = new NpcHtmlMessage(); if (player.getClassId() == 97) html.setFile("data/html/merchant/30165-50.htm", _descr); else html.setFile("data/html/merchant/30165-3.htm", _descr); } else html.replace("%objectId%", getObjectId()); player.sendPacket(html); return; /** * @return */ private Object npc. getObjectId() { return null; } }
  8. What should i search ? Just tell me from which file should i copy that if u know....
  9. I don't understand what it is and what should i open... there are thousands of files and idk what is constructor and what is event and where to put. I simply don't understand it. Sorry
  10. /* * Copyright (C) 2004-2016 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package custom.potionns; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.enums.PlayerAction; import com.l2jserver.gameserver.enums.Race; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance; import ai.npc.AbstractNpcAI; import village_master.DwarfWarehouseChange1.DwarfWarehouseChange1; public final class potionns extends AbstractNpcAI { /** * @param name * @param descr */ public potionns(String name, String descr) { super(name, descr); } // NPC private static int[] NPCS = { 30165, // Ralford }; @Override public String addTalkId(L2Npc npc, L2PcInstance player,int) { String htmltext = null; final int npcId = getId(); if (npcId == 30165) { final NpcHtmlMessage html = new NpcHtmlMessage(); if (player.getClassId() == 97) html.setFile("data/html/merchant/30165-50.htm", _descr); else html.setFile("data/html/merchant/30165-3.htm", _descr); } else html.replace("%objectId%", getObjectId()); player.sendPacket(html); return; /** * @return */ private Object npc.getObjectId() { return null; } } There are still some problems :X