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Pavloskkr

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  1. how to create the html's for your psd? would be helpful to know if there is a way...
  2. ωραιος φιλε μου αυτο ηταν. σε ευχαριστω πολυ!!
  3. thank you very much my friend...you really helped me!!!
  4. so i deleted a part i didn't want in eclipse it was about the color in name after wedding and donator color in l2jfrozen pack i compiled it and then what? what do i have to change to make this work in C:\Users\whatever\workspace\L2jFrozen_GameServer\build\L2Jfrozen_gameserver.zip gameserver/config/fun/wedding.properties nothing changed the color is still there...what do i need to copy/paste in my pack? ???
  5. δεν ειναι τοσο απλο αυτο που λες κοιτα τι εχει μεσα και αν αλλαξω τα χρωματα σε FFFFFF(ασπρο) οποιος παντρευεται δεν θα αλλαζει το χρωμα του ονοματος του σε αλλο εκτος απο ασπρο οσα pvp και αν θα εχει # ==================================== # # Wedding System # # ==================================== # # The Wedding System's Settings # NPC ID - 50007 - Custom Npc table # True Allows Wedding, False disables Wedding. AllowWedding = True # Announce Weddings? # When a Player Gets Married With Someone Else , Announce It? # Default : True AnnounceWedding = False # Cost of Wedding, set the price in Adena, remember not to exceed the max! WeddingPrice = 250000000 # Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False WeddingPunishInfidelity = False # Have the players teleported for marriage? If so True, if not False WeddingTeleport = False # The Price for Teleport is configurable below in Adena WeddingTeleportPrice = 50000 # Time before character is teleported can be set below (in seconds) WeddingTeleportDuration = 60 # Custom Name Color Wedding WeddingNameCollorN = 00FFFF # Custom Name Color Wedding WeddingNameCollorB = FFF500 # Custom Name Color Wedding WeddingNameCollorL = B469FF # Homosexuality- Allowed = True, Not Allowed = False WeddingAllowSameSex = True # Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear. WeddingFormalWear = True # Cost of Divorce, % of Adena WeddingDivorceCosts = 20 # Give Wedding Bow, like L2OFF is True WeddingGiveBow = True
  6. καλησπερα... δεν ξερω πως να κανω disable το wedding color στο frozen φανταστειτε οτι προσπαθησα να κανω μεχρι και boolean μεταβλητη για να το κανω enable/disable και παλι τιποτα αν αφαιρεσω κωδικα βαραει φουλ error το eclipse παρακαλω ας με βοηθησει καποιος ευχαριστώ εκ των προτέρων
  7. ναι απο αυτο το pc προσπαθουσα θυμηθηκα τι μ****ια εκανα το εφτιαξα αλλα τωρα εχω θεμα γιατι ξανα εφτιαξα 4 φορες hexid και δεν με αφηνει να χρησιμοποιησω τον πρωτο server και αναγκαστικα φενονται και οι αλλοι 4 πως το αλλαζω ??? για οσους δεν καταλαβαν δειτε την φωτο
  8. καλησπέρα, να ενημερώσω τα έχω κάνει ολα κομπλέ port άνοιξα no-ip έκανα το ρημάδι δεν λέει να μπει... παρακάτω παραθέτω τα : l2.ini [url] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=l2fortestingz.no-ip.biz IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=128 [LanguageSet] Language=0 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=9000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font gameserver.properties # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/.'>http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2fortestingz.no-ip.biz # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = l2jdb LoginserverDB = l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = K#*31zgh!12b # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = . και loginserver.properties #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2fortestingz.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = * # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = True # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Database info Driver = com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL = jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = K#*31zgh!12b # maximum number of simultaneous connecting to the database MaximumDbConnections = 80 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 20 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False και τα bat οταν τρεχουν...
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