how can I load geodata by sector, ie example;
22_22
# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
# If True GEODATA
AllowGeodata = False
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
#Motion keyboard (arrows)
AllowMoveWithKeyboard = True
# Increase to Z for packages
ClientZShift = 16
# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True
# The minimum difference between the layers
MinLayerHeight = 64
# The maximum height of the step for geodata
MaxZDiff = 64
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
#Smooths the way #
# It should be disabled only for debugging
PathClean = True
# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2
# The maximum height of the step to find a way
PathFindMaxZDiff = 32
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512